Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
[b]New Features and Improvements[/b]
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[*] Add Quick Battle mode; choose your warriors and siege machines to fight on the field or in a siege
[*] Add technologies 'Concealment' and 'War Hammer'
[*] Constructed buildings have a pebble street texture around them when placed on grass, dirt, or snow
[*] Improved AI scouting and attack coordination
[*] Domestic animals, except dogs, run away from combat
[*] Dogs patrol and follow humans randomly when idle
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[b]Corrections and Fixes[/b]
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[*] The 'Nomad' AI's base was not spawned correctly
[*] The AI could overlap their buildings in rare cases
[*] The building placement preview did not always turn red when hovered over swamp, ice, and water
[*] The 'Nomad' player start was missing an axe
[*] Fixed an exploit in which humans could use a crossbow while mounted
[*] Humans sometimes used the wrong attack or gather animations after mounting or dismounting a horse
[*] A scorpion could be pushed faster than its operators could walk
[*] Farms could be placed over small buildings
[*] Mines did not have the correct quantity of ore after loading the game
[*] The option 'Hide Siege Operator Icons' did not apply to enemy siege weapons
[*] Enemy siege weapon world icons could be hidden when near other enemies
[*] Catapults retained their velocity after firing
[*] Catapults and trebuchets face their target while reloading
[*] When ordered mounted humans to dismount, the selected info did not update
[*] Reduced cases of units being stuck
[*] Corrected issues with mounting scorpions and catapults on towers
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[b]Balance[/b]
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[*] Fortifications cannot be captured from their crenelated side
[*] Workshops placed on grass, dirt, and snow pickup stone automatically from the ground
[*] A human on a wall cannot be hit in the legs
[*] The spotting range reduction for humans and dogs in grass and trees applies to wild animals reacting to them
[*] Catapults and trebuchets firing at fortifications have a chance to hit adjacent fortifications
[*] Increased the accuracy of catapults and trebuchets against buildings
[*] Humans standing on a wall that is destroyed by a siege weapon take half their maximum health as damage
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[b]UI/UX[/b]
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[*] Domestic animals leaving a pasture go to the nearest peasant rally point
[*] Constructs ordered to move to another construct or horse follow it
[*] Dogs in defensive stance do not counterattack when hit by enemies far away
[*] Humans with warrior skill holding a melee weapon but not assigned an equipment set are categorized as melee warriors
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