Update 1.065

Ruin or Victory

Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.

[b]New Features and Improvements[/b] [list] [*] Add Quick Battle mode; choose your warriors and siege machines to fight on the field or in a siege [*] Add technologies 'Concealment' and 'War Hammer' [*] Constructed buildings have a pebble street texture around them when placed on grass, dirt, or snow [*] Improved AI scouting and attack coordination [*] Domestic animals, except dogs, run away from combat [*] Dogs patrol and follow humans randomly when idle [/list] [b]Corrections and Fixes[/b] [list] [*] The 'Nomad' AI's base was not spawned correctly [*] The AI could overlap their buildings in rare cases [*] The building placement preview did not always turn red when hovered over swamp, ice, and water [*] The 'Nomad' player start was missing an axe [*] Fixed an exploit in which humans could use a crossbow while mounted [*] Humans sometimes used the wrong attack or gather animations after mounting or dismounting a horse [*] A scorpion could be pushed faster than its operators could walk [*] Farms could be placed over small buildings [*] Mines did not have the correct quantity of ore after loading the game [*] The option 'Hide Siege Operator Icons' did not apply to enemy siege weapons [*] Enemy siege weapon world icons could be hidden when near other enemies [*] Catapults retained their velocity after firing [*] Catapults and trebuchets face their target while reloading [*] When ordered mounted humans to dismount, the selected info did not update [*] Reduced cases of units being stuck [*] Corrected issues with mounting scorpions and catapults on towers [/list] [b]Balance[/b] [list] [*] Fortifications cannot be captured from their crenelated side [*] Workshops placed on grass, dirt, and snow pickup stone automatically from the ground [*] A human on a wall cannot be hit in the legs [*] The spotting range reduction for humans and dogs in grass and trees applies to wild animals reacting to them [*] Catapults and trebuchets firing at fortifications have a chance to hit adjacent fortifications [*] Increased the accuracy of catapults and trebuchets against buildings [*] Humans standing on a wall that is destroyed by a siege weapon take half their maximum health as damage [/list] [b]UI/UX[/b] [list] [*] Domestic animals leaving a pasture go to the nearest peasant rally point [*] Constructs ordered to move to another construct or horse follow it [*] Dogs in defensive stance do not counterattack when hit by enemies far away [*] Humans with warrior skill holding a melee weapon but not assigned an equipment set are categorized as melee warriors [/list]