Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
[b]Corrections and Fixes[/b]
[list][*] Humans mounted on a horse could become stuck when looting the dead
[*] Domestic animals left their farms and pastures in response to other domestic animals being slaughtered
[*] A human walking along a wall could fall off the wall
[*] The starting resources for a 'Nomad' player start were not as intended
[*] The time for a pasture to tame a wild animals was not as intended
[*] Reduced instances of units becoming stuck when moving through gates
[*] After loading a game in which humans were walking along a wall, they left the wall and moved on the ground
[*] In an offensive quick battle siege, the defending AI did not make use of any new peasants in its defense
[*] The AI did not open captured enemy gates to let its warriors in when attacking
[*] The density of sparse trees was not adjusted for the land area of the map
[*] Buildings could be placed too close to the edge of the map
[*] Pressing the 'All Stop/Idle' button or hotkey for siege weapons did not clear all their queued orders
[*] In very rare instances an idle human would not respond to any order
[*] The shadow of a human mounted on a horse was distorted
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