Update 1.066

Ruin or Victory

Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.

[b]Corrections and Fixes[/b] [list][*] Humans mounted on a horse could become stuck when looting the dead [*] Domestic animals left their farms and pastures in response to other domestic animals being slaughtered [*] A human walking along a wall could fall off the wall [*] The starting resources for a 'Nomad' player start were not as intended [*] The time for a pasture to tame a wild animals was not as intended [*] Reduced instances of units becoming stuck when moving through gates [*] After loading a game in which humans were walking along a wall, they left the wall and moved on the ground [*] In an offensive quick battle siege, the defending AI did not make use of any new peasants in its defense [*] The AI did not open captured enemy gates to let its warriors in when attacking [*] The density of sparse trees was not adjusted for the land area of the map [*] Buildings could be placed too close to the edge of the map [*] Pressing the 'All Stop/Idle' button or hotkey for siege weapons did not clear all their queued orders [*] In very rare instances an idle human would not respond to any order [*] The shadow of a human mounted on a horse was distorted [/list]