Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
[b]New Features and Improvements[/b]
[list][*] Units in deep water drown after a short time; humans and animals can be rescued by nearby owned ships
[*] Optimized unit pathfinding[/list]
[b]Corrections and Fixes[/b]
[list][*] Fixed a glitch in which ships could be moved across land
[*] Siege weapons mounted on a galley could not be detached
[*] Fisher boats could fish too close to the shore
[*] Siege weapons could fire before they faced their target
[*] A galley moving to board an enemy galley could attempt to board a friendly galley it hit first
[*] Ramming damage to a ship was not as intended
[*] The AI gave their warriors horses on island maps
[*] The offensive siege quick battle spawned too few stockpiles for the resources given to the player
[*] Selected a building and its workers then switching to the Unit tab would sometimes show no units
[*] Units rotating when not moving could occasionally spin away from their intended direction
[*] Fixed a shadow flicker when building a ship
[*] Destroying a ship by ramming did not play the ramming sound
[*] The stats screen after a quick battle used the wrong name for the AI opponent[/list]
[b]Balance[/b]
[list][*] Siege weapons benefit from the warrior skill of the most skill operator, rather than the average skill of the crew
[*] Mine workers with higher peasant skill gather less stone with the ore
[*] Reduced the turning speed when not moving for large animals and constructs
[*] Siege galleys must rotate to face the target of their siege weapon before it can fire[/list]
[b]UI/UX[/b]
[list][*] Added an option in quick battle to automatically spawn crews for siege weapons
[*] Ordering a galley to move to an owned ship with no crew will share the crews between ships
[*] After boarding an enemy ship results in defeat, the attacking galley has its 'Ram/Board' option disabled
[*] Tweaked the player and AI colors to improve contrast[/list]