Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
[b]Corrections and Fixes[/b]
[list][*] Corrected and improved various AI logic
[*] Mines gathered ore much slower than intended
[*] Galleys could drift while boarding
[*] Ships sometimes did not obey an order to beach
[*] Fishers moved around too much while gathering in narrow streams
[*] The order display overlay for galleys with siege weapons could be duplicated
[*] Fletchers carried ammunition to armories too little at a time
[*] The displayed number of humans constructing a building could be incorrect
[*] Unit world icons did not group and ungroup when paused[/list]
[b]Balance[/b]
[list][*] Maps with large rivers have fords
[*] Population growth is faster at a low population and slows as it increases
[*] Warriors far from any armory can replenish ammunition at a limited rate
[*] Humans far from any stockpile use the lowest food ration
[*] Buildings are constructed faster
[*] There are more prey animals relative to wolves on the map
[*] Wood gather rate is slower; trees contain less wood
[*] Carts' drivers can construct and disassemble buildings without detaching
[*] Adjusted and overall increased the speed of carts
[*] Increased the maximum weight a small cart can carry
[*] A large cart can only be pulled by one animal
[*] Slightly increased the speed of oxen
[*] Smelters produce metal slightly faster, using less wood
[*] Smelters do not require stone to make bronze and steel
[*] Weapons at a blacksmith take longer to make
[*] Metal armor takes less time to make, and requires less metal
[*] Metal technologies above copper take less time
[*] Journey technology takes less time
[*] Pigs breed slower[/list]
[b]UI/UX[/b]
[list][*] Added a welcome screen on first launch advising players view the tutorial
[*] The function subtabs of a building can be accessed before it is built
[*] Economic hardships can be toggled off in Journey before starting
[*] Smelters automatically switch from making copper or iron to bronze or steel if the technology is researched
[*] Workshops automatically upgrade metal items to the best possible material or downgrade metal items to the best metal that is stockpiled; this can be toggled in options
[*] Pastures automatically remove an animal when full; this can be toggled in options
[*] World icons of siege weapons attached to galleys are hidden[/list]