Update 1.095

Ruin or Victory

Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.

[b]Corrections and Fixes[/b] [list][*] Corrected and improved various AI logic [*] Mines gathered ore much slower than intended [*] Galleys could drift while boarding [*] Ships sometimes did not obey an order to beach [*] Fishers moved around too much while gathering in narrow streams [*] The order display overlay for galleys with siege weapons could be duplicated [*] Fletchers carried ammunition to armories too little at a time [*] The displayed number of humans constructing a building could be incorrect [*] Unit world icons did not group and ungroup when paused[/list] [b]Balance[/b] [list][*] Maps with large rivers have fords [*] Population growth is faster at a low population and slows as it increases [*] Warriors far from any armory can replenish ammunition at a limited rate [*] Humans far from any stockpile use the lowest food ration [*] Buildings are constructed faster [*] There are more prey animals relative to wolves on the map [*] Wood gather rate is slower; trees contain less wood [*] Carts' drivers can construct and disassemble buildings without detaching [*] Adjusted and overall increased the speed of carts [*] Increased the maximum weight a small cart can carry [*] A large cart can only be pulled by one animal [*] Slightly increased the speed of oxen [*] Smelters produce metal slightly faster, using less wood [*] Smelters do not require stone to make bronze and steel [*] Weapons at a blacksmith take longer to make [*] Metal armor takes less time to make, and requires less metal [*] Metal technologies above copper take less time [*] Journey technology takes less time [*] Pigs breed slower[/list] [b]UI/UX[/b] [list][*] Added a welcome screen on first launch advising players view the tutorial [*] The function subtabs of a building can be accessed before it is built [*] Economic hardships can be toggled off in Journey before starting [*] Smelters automatically switch from making copper or iron to bronze or steel if the technology is researched [*] Workshops automatically upgrade metal items to the best possible material or downgrade metal items to the best metal that is stockpiled; this can be toggled in options [*] Pastures automatically remove an animal when full; this can be toggled in options [*] World icons of siege weapons attached to galleys are hidden[/list]