Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
Hello all! In this week's patch we have a wide range of fixes and improvements to dish out.
[list]
[*] More Pinnable Map Icons! We've added 5 new icons to the Map Pin menu that players can use to mark points of interest on their map. The icons include: flower, fire, snowflake, crystal, barbs, and corruption.
[*] The Map Pin menu also wraps around now, a small but much-needed improvement (especially with the expanded icon set).
[*] Adding a landmark icon for Rubbish to the world map.
[*] Making sure "Play Time" doesn't tick when the player is tabbed away from the game (sorry about that speedrunners!).
[*] Adding more feedback when hitting Faeflies in the air, so it's clear they're being hit even if they're currently animation-locked.
[*] Fixing issue with a certain large Frostfields Relic that would go backwards, into the wall, if it was moved before making the "bridge" to the left of it.
[*] Fixing an issue where "Herd" count can be larger than "Field" count (which should be impossible, by design) if sleeping when one character is far from camp, and they have a herd.
[*] Fixing issue in Frostfields where a Log Squeeze and some Vines were too close together, which could lead to occasional bugs when the player attempted to interact with one or the other.
[*] Fixing issue where Spritelings' arms and mouths were occasionally clipping through held resources (we attempted to fix this in an earlier patch, but then had to revert that fix as it caused new issues! but here we've fixed it for real).
[*] Fixing issue where Lunastones will stay active if Lunalings are knocked off of them by an attack.
[*] Fixing a funny oversight where the "Rations" and "Plans" Key Items would be re-added to the player's inventory if ever returning to Undergrowth.
[*] Fixing issue where all Scrap dropped on death would be in one tiny little single pile after respawning.
[*] Fixing visual issue in Frostfields where one of the log bridges would have an end floating over water, without ground under it. (Wasn't causing gameplay problems, just looked funny.)
[*] Fixing some rare soft locks that could occur around Vines, if rejoining characters at just the right (or rather, wrong!) moments.
[*] In patch 1.0.15.0 we introduced an audio bug where the nightfall countdown music was very quiet (sometimes inaudible). This is fixed now.
[*] Added some safety code to make super sure the audio system can't have two "listeners" at the same time (which could result in certain sounds doubling up / stacking on each other).
[*] Fixing a couple music stingers that weren't playing (one when you meet the Twins, and one when you meet Paper Planes).
[*] Fixing a rare issue some people are seeing where they'd pickup Journal pages, but they wouldn't be in the Book.
[*] Fixing a rare issue where sometimes on Title screen, the "A" button doesn't work, requires a reboot (we only saw reports on Xbox actually, but when looking into the code it does seem possible it COULD have happened anywhere... anyways, fixed now!).
[*] We had one report that someone got stuck in Crystalfall Coast between some gates, even though the mechanic to lower those gates was already completed. We addressed this for that person, and ensured it can't happen to anyone else.
[*] Two people reported a super rare issue where they got stuck in a state right before the endgame where Grey Coat was telling them to do one thing, but then that thing wouldn't let them do it (staying vague to avoid spoilers!). We fixed this for those folks, so they can continue, but also ensured no one else can run into this.
[*] Fixing some minor translation and localization issues.
[/list]
The bugs reports we're getting from folks are getting less and less severe (thank goodness!), so we're starting to be able to focus on more interesting additions and updates, reacting to feedback and suggestions. Stay tuned for more of those kinds of patches in the future! And as always, thanks for playing :)