[list]
[*] Urgent fix to a soft lock that could happen in Sunken Grotto, if you killed the bottom-most Knightcap in the Buff Puff fight room, before triggering the little tutorial cutscene that introduces the Buff Puffs.
[*] Small optimization to make the foxglove plants to use our sway shader instead of a sway tween.
[*] Safety checks for some rare null refs and out-of-bounds errors throughout the codebase.
[/list]