The "Displaced Items" Patch (1.0.13.0)

The Wild at Heart

Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!

The main fix of this patch is attempting to address issues some players are having where heavy carryables will start loading into random positions, eventually making the game unplayable. This update makes sure that those items stay put before they're touched, and are forced to their target positions if complete. One downside of the fix is these heavy carryables will no longer save "in progress" positions. So if you leave something only partially moved, then reload the scene in any way, that item will reset to its start position. It's not ideal, and not something we want to do (by design we think these items should always remember their position), but for the time being it was the fastest way to get the affected players playing again. We will, however, continue investigating ways to get in-progress positions on heavy carryables working again as soon as we can :) Thanks for your understanding and patience! And now, a bunch of other changes in this patch: [list] [*] Raising the allowed stack count per item in a Bag slot [*] Balancing respawn times on some loot breakables [*] Balancing Glint drops from enemies [*] Balancing Scrap drops from trash bags and vacuumable piles [*] Fixing issue where sometimes Player Character would walk in circles or rubberband around a target, and never quite get there (thus leading to a soft lock of sorts) [*] Fixing a wall Spritelings could get stuck on in Heartlands [*] Fixing some typos (English) [*] Fixing issue where exiting the Wispwagon Shrine would put you at the camp, instead of right outside it [*] Improving the carry paths for the Relics in Crystalfall Coast [*] Making autosaves trigger a little less frequently. Currently they can cause slight hitches / lags (an issue we're investigating separately!), so we'll just tune them down a tad until we get that under control. (Also for players that prefer to scum, too frequent of autosaves can be annoying.) [/list]