Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
So it's been awhile since we've pushed out a patch, but we have good reason for that! We've been working on a ton of optimizations and improvements across the entire game to make it more performant for everyone :) It required a bunch of rework to certain chunks of the game, and then a good bit of testing to make sure all that rework didn't cause [i]new[/i] issues, so we really appreciate your patience. We've also snuck in a handful of smaller improvements and goodies as well. On to the full patch notes!
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[*] Spriteling animations are now way more efficient, meaning better performance for all! But especially on older hardware.
[*] Tons of other general optimizations to slow code, making the game even more performant.
[*] Fixed stuttering caused by lighting that some players were running into.
[*] Fixed audio issues some people were having on Xbox consoles where audio would get corrupted and stay that way, or just go out altogether, until a full game reboot. (Unfortunately some distortion may still be present in scenarios with lots of sounds firing at once, but the audio system will now fix itself at least. More improvements to audio coming hopefully in the next patch!)
[*] Fixed issue where Spritelings near camp but not in your herd would not auto-home into the Well on sleeping.
[*] Added new teaching moments for the “Split Up” action, for manually separating Wake and Kirby from each other. (We got a good bit of feedback about some folks not even knowing that action existed! Oops!)
[*] Some World Map improvements: entrance/exit icons for all areas, easier-to-see arrows pointing to offscreen objective markers, new “Map” prompt on the bottom of inventory menu
[*] Moving the Grove to the top of the warp menu list, since it’s by far the most frequently used warp option
[*] Enemies now take a little longer to respawn after being killed.
[*] Toning down how often the Crud Croaker can do its toxic sludge attack
[*] Improving some guidance around the puzzle leading up to the area where you first get Emberlings
[*] Made Kettlebomb a bit heavier so it's easier to pull Spritelings away from them without also dragging the bomb along.
[*] Slight rebalance to the Toothpicks’ Shelterhorn bounty, to make it a little less tedious.
[*] Some minor polish and improvements to a few cutscenes.
[*] Adding a much-overdue little reaction animation to Spritelings getting broken out of ice
[*] Added a handful of new sounds
[*] Fixed issues with players were getting stuck on some geometry.
[*] Fixed some visual layering issues throughout.
[*] Fixed issue where you could warp out of the grove when you were supposed to be locked in it for the ch2 ending (wonder how many of you found this!)
[*] Fixed issue where music could cut off instead of fading out when leaving a scene via a lift.
[*] Fixed issue where the shake sounds in the dreams would cut off abruptly when loading next scene.
[*] Fixed issue where some sfx cut off too early on scene fade outs (e.g. Spritelings jumping into well sfx on sleep)
[*] Fixed a physics issue where scrap could occasionally fling wildly out of chests.
[*] Fixed issue where a frozen Barbling could unfreeze itself and other Spritelings if it itself was frozen in air.
[*] Fixed some minor translation and localization issues.
[*] Fixed a handful of (English) typos.
[*] Continued general improvements and maintenance to all levels and areas of the game.
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