The October Patch (1.0.21.0)

The Wild at Heart

Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!

Hello all! And happy Fall (or Spring, for you Southern Hemispherians). We have another minor patch ready and are eager to share the details - let's dive in! [list] [*] Fixed a bug where Lunalings could get stuck running in place when overthrown at large boulders. [*] Improving Lunaling spacing when they're carrying heavy items at night. [*] Improvements to Frostfields scenery and polish. [*] "Play Time" no longer ticks during inventory / pause menus. [*] Adding explanatory text to in-game Exit options, to better communicate where you'll be when you load back in. [*] Improving behavior and stability to all varieties of Shelterhorns. [*] Improving a particular bridge area in Wispwagon where attempting to toss Spritelings across could result in them examining the bridge, then attempting to run back through the Crud. Now they will no longer attempt that precarious run, and will instead stay put (and out of harm's way). [*] More improvements to the "Crud" hazard, to help prevent accidental Spriteling deaths when moving around nearby. [*] Some minor cleanups to ground texture layering in certain spots. [*] Polishing up the first few cutscenes with Brussel in North Willowvale Woods. [*] Fixing issue where a creaky wooden door sound would play when entering and exiting shrines. [*] Improving GPU performance by adjusting the render settings on certain ground textures/ [*] Improved performance when viewing the map. [*] Fixing layering issues with Kirby entering and exiting some of her Log Squeezes. [*] Improved performance to loading and unloading Spritelings. [*] Fixing visual walk-off bug when exiting Undergrowth for Forgotten Path. [/list]