The Week 1 Patch (1.0.15.0)

The Wild at Heart

Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!

Thanks to everyone who has been playing and enjoying The Wild at Heart! And a special shout-out to folks who have taken the time to report issues and give us feedback :) Here's a handful of fixes and improvements that we've been working on this week: [list] [*] Giant audio mix pass! Including some new juicy sounds :) [*] New helper feature that will always ensure at least 3 backup Twiglings will be in the Spirit Well if all other Spritelings have died [*] MAJOR fix for non-English systems that were parsing all kinds of data weirdly, which could cascade into a number of bad bugs (e.g. displaced items, random save spots, missing Spritelings, missing text, repeat dialogue text, and more!) [*] Fixing issue in Frostfields where the [spoiler]fridge[/spoiler] item could get stuck on the Faefly Hives [*] Improving the feel and friction around that same puzzle, leading up to the [spoiler]fridge[/spoiler] item [*] Fixing the final pressure plate in Sunken Garden to always lower its gates, regardless of whether it was pressed down with characters or with Spritelings [*] Fixing issue in Forgotten Path where you could throw Spritelings out of reach across the creek, and never be able to get them back [*] Fixing rare issue where the heart upgrades achievement would never unlock [*] Greatly improved environmental teaching surrounding [spoiler]Kirby Lantern[/spoiler] statues, since people seemed to be getting stuck at that point in [spoiler]Sunken Grotto[/spoiler] [*] Fixing an issue where a couple important icons weren't displaying properly on the map, even if you had purchased those charts ([spoiler]it was one Cat and one Chest[/spoiler]) [*] Fixing an issue where it would seem like the [spoiler]Geography Buff[/spoiler] achievement wasn't possible to unlock, but only because of some tricky UX in [spoiler]The Grove[/spoiler] [*] Fixing some issues where saving could get locked in rare cases [*] Fixing stutters and hangtimes associated with autosaves, and balancing the amounts and timings of autosaves [*] Spacing backup saves out more, so that if you need to go further back in time, there are more options [*] Fixing a rare issue where you could load to the Frostfields camp after a death, and then be stuck on that side (both for future players and retroactively for stuck players!) [*] Fixing a game-breaking issue where running into the dream fog in the final dream could reset you to an earlier dream, locking you out of the end sequence [*] Fixing an issue where quitting during the final cutscene could lock you out of getting back into it [*] Improving some accidental Spriteling deaths in Frostfields, [spoiler]around the Crud near the first clone tree[/spoiler] [*] Improving some situations where Spritelings will sometimes bounce off the front of the character and fall forward into a pit, instead of properly flinging backwards over the character's head [*] Some early attempts at addressing reports of audio issues on lower-end hardware [*] Improvements around trapped Spritelings auto-detaching themselves from the herd (including a fix where Spritelings that landed in water directly from a hard pull wouldn't detach themselves) [*] Fixing a rare issue where all herd followers could start walking in place and become unresponsive when re-entering a camp [*] Fixing common issue where carry items in Central Deep Woods could get stuck on the Blisterroots (fire plants) [*] Fixing flickering / layering issue on Spritelings carrying resources [*] Fixing some localization issues with text overlapping / running out of bounds [*] Fixing issue in Central Deep Woods where you could [spoiler]lower the ramp into Wispwagon prematurely, leading to a sequence break[/spoiler] [/list]