Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
Thanks to everyone who has been playing and enjoying The Wild at Heart! And a special shout-out to folks who have taken the time to report issues and give us feedback :) Here's a handful of fixes and improvements that we've been working on this week:
[list]
[*] Giant audio mix pass! Including some new juicy sounds :)
[*] New helper feature that will always ensure at least 3 backup Twiglings will be in the Spirit Well if all other Spritelings have died
[*] MAJOR fix for non-English systems that were parsing all kinds of data weirdly, which could cascade into a number of bad bugs (e.g. displaced items, random save spots, missing Spritelings, missing text, repeat dialogue text, and more!)
[*] Fixing issue in Frostfields where the [spoiler]fridge[/spoiler] item could get stuck on the Faefly Hives
[*] Improving the feel and friction around that same puzzle, leading up to the [spoiler]fridge[/spoiler] item
[*] Fixing the final pressure plate in Sunken Garden to always lower its gates, regardless of whether it was pressed down with characters or with Spritelings
[*] Fixing issue in Forgotten Path where you could throw Spritelings out of reach across the creek, and never be able to get them back
[*] Fixing rare issue where the heart upgrades achievement would never unlock
[*] Greatly improved environmental teaching surrounding [spoiler]Kirby Lantern[/spoiler] statues, since people seemed to be getting stuck at that point in [spoiler]Sunken Grotto[/spoiler]
[*] Fixing an issue where a couple important icons weren't displaying properly on the map, even if you had purchased those charts ([spoiler]it was one Cat and one Chest[/spoiler])
[*] Fixing an issue where it would seem like the [spoiler]Geography Buff[/spoiler] achievement wasn't possible to unlock, but only because of some tricky UX in [spoiler]The Grove[/spoiler]
[*] Fixing some issues where saving could get locked in rare cases
[*] Fixing stutters and hangtimes associated with autosaves, and balancing the amounts and timings of autosaves
[*] Spacing backup saves out more, so that if you need to go further back in time, there are more options
[*] Fixing a rare issue where you could load to the Frostfields camp after a death, and then be stuck on that side (both for future players and retroactively for stuck players!)
[*] Fixing a game-breaking issue where running into the dream fog in the final dream could reset you to an earlier dream, locking you out of the end sequence
[*] Fixing an issue where quitting during the final cutscene could lock you out of getting back into it
[*] Improving some accidental Spriteling deaths in Frostfields, [spoiler]around the Crud near the first clone tree[/spoiler]
[*] Improving some situations where Spritelings will sometimes bounce off the front of the character and fall forward into a pit, instead of properly flinging backwards over the character's head
[*] Some early attempts at addressing reports of audio issues on lower-end hardware
[*] Improvements around trapped Spritelings auto-detaching themselves from the herd (including a fix where Spritelings that landed in water directly from a hard pull wouldn't detach themselves)
[*] Fixing a rare issue where all herd followers could start walking in place and become unresponsive when re-entering a camp
[*] Fixing common issue where carry items in Central Deep Woods could get stuck on the Blisterroots (fire plants)
[*] Fixing flickering / layering issue on Spritelings carrying resources
[*] Fixing some localization issues with text overlapping / running out of bounds
[*] Fixing issue in Central Deep Woods where you could [spoiler]lower the ramp into Wispwagon prematurely, leading to a sequence break[/spoiler]
[/list]