Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
Hey everyone! Not a ton new here, as we've been pretty swamped this week (we have a wedding on the team this weekend!!!), but we're still here and still fixing stuff! More to come next week as we all get back to a normal work schedule, but for now here's what's in this patch:
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[*] Exact saved player positions are no longer used when loading into a save file. Hopefully this is somewhat temporary! But we kept seeing strange rare issues where some folks would load into a wall, or on top of a cliff, etc, and were just stuck. So now we use the saved position and load you to a camp if you're near one, or otherwise just to the area entrance. A bit of an inconvenience to not load you exactly where you left off, but hopefully it will make for a smoother, more bug-free experience for all :) And again, we hope to be able to reinstate exact position loading eventually, when we have more time to debug everything.
[*] Hotfixing new rare issue from an earlier patch where people would come back down from Frostfields only to find the gate still up, and thus be stuck. This will no longer be an issue for future players, AND for players that are currently stuck.
[*] Hotfixing new rare issue from an earlier patch where people would come back east from the coast only to find the enemy gate in Sunken Grotto still up. Not as game-breaking as the last one, since there's a warp pad. But still extremely annoying! This will no longer be an issue for future players, AND for players that are currently stuck.
[*] Fixing a very rare issue where one of the post-game cutscenes would never fade back up from black at the end, forcing a reboot.
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Thanks everyone! Look forward to more fixes and improvements in the next week or two :)