Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
Happy August everyone! Nothing too major in this patch, just some quality-of-life improvements and minor bug fixes. Enjoy! [i](NOTE: For those of you keeping track, there is no 1.0.19.0 patch! Just goes straight from .18 to .20)[/i]
- New-and-improved objective markers on the map! Main progression goals now have a few more incremental pins along the way, to help better guide to the next objective (especially when they're far away and the path to them isn't directionally intuitive).
- [PC] Adding official support for Switch Pro Controllers.
- Lootbacks are now tracked on the map with other chests after acquiring the [spoiler]Treasure Chests map[/spoiler].
- In Crystalfall Coast, the [spoiler]Golden Oyster piles[/spoiler] are now tracked on the map, after getting the corresponding quest from [spoiler]Cath[/spoiler].
- When Spritelings finish breaking a Pip Squash, they will now continue on to other nearby Pip Squash if there are any.
- Added polish dust fx to hops, lands and kicks.
- Clearer visual cues to know when a Kettle Bomb has started ticking.
- Polish and cleanup to audio transitions as scenes load in and out.
- Improved audio performance.
- Fixing issue on map where the fog-of-war clear radius wasn't consistent across different areas, and was in fact way too big in some.
- Fixing issue in Frostfields where one of the crates would look like it was stuck, not moving, before lowering a nearby gate.
- Fixing an issue where nighttime campfire chat scenes would sometimes happen too often.
- Fixing long-time issue where you can hear footsteps at the end of early Never ambush cutscene in Heartlands, as the scene is fades out.
- Fixing issue where the chosen in-game language setting wouldn't be respected during bootup splashes.
- Fixing subtle animation issue where you could occasionally seen a couple frames of the previous animation when rotating to a new direction, due to stale animation states.
- Fixing issue where large boss health bar could be seen on aspect ratios that aren't 16:9.
- Fixing an issue where Barblings could sometimes get stuck in a state where they wouldn't [spoiler]stick to a barrel[/spoiler].
- Some minor improvements to Spriteling's follow and return behavior .
- Improving some UI lists to wrap.