1.0.12.1

The Wild at Heart

Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!

A few launch-day fixes and improvements: [list] [*] Making Spriteling ability targets (e.g. grow bulbs, ice bridges and brambles) be a little easier to fill, and drain a little slower. [*] Slight rebalance to Bounty requirements [*] Fixing issue where Glint Bulbs could respawn too frequently [*] Fixing issue where the note Wake leaves in the beginning of the game wasn't showing [*] Fixing some text overlap in the save slot UI [*] Fixing a tiny visual glitch in the HUD, an element being partially visible that shouldn't have been [*] Adding in a safety-net where, if a main save file gets corrupted (e.g. if the game force-closes while writing to disk) it will attempt to automatically pull in a backup save and make that the main save [/list]