Hi folks,
[u]The 3rd major update for Erannorth Renaissance is ready and live in the beta branch[/u]—feel free to jump in and try it out, no password needed![i] If all goes well and no game-breaking bugs pop up, the patch will be available for everyone by mid-February.[/i]
This update is packed with new content and improvements I’m really excited to share:
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[*] First off, I’ve added a proper conclusion to Hollow Prize, so it’s no longer a cliffhanger—you can pick up where you left off right at tile 22,31.
[*] There are now 21 brand-new events for Forest tiles, along with unique Urban events for Friend NPCs. And yes, Friend NPCs can now become Lovers!
[*] I’ve also expanded NPC interactions with lots of new ways to engage, from sparring to shadier activities like pickpocketing or joining a heist. And if you’ve built up a strong enough bond, you can now recruit NPCs to join your party.
[*] Werewolves are now a playable species! They’re immune to vampirism (naturally), and vampires, dhampirs, and Oscultari have similar immunities for lycanthropy.
[*] Trades and tasks are now a thing—you can earn your keep by taking on various jobs, whether it’s something straightforward like running errands, carrying letters, or more dubious pursuits.
[*] Arena fights now grant ranks that open up tougher challenges and better rewards, and I’ve added a new arena in Valetport for high-ranking gladiators.
[*] There’s so much more, from 67 new perks to 25 new actions, and a bunch of tweaks, fixes, and under-the-hood improvements. As always, your feedback is invaluable, so let me know if you run into anything or have suggestions.
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Thanks for sticking with me on this journey—I hope you enjoy the update as much as I enjoyed putting it together!
[u][b]Starting a new game is highly recommended[/b][/u] due to structural changes in tiles, companions, and story events to avoid any lingering bugs from the previous version. But you can still resume from an older save.
[i]The patch notes below may contain light spoilers.[/i]
[h2]Patch Notes - 24/01/25 # 0.6.25 [/h2]
[h2]Bugfixes[/h2]
[list]
[*] Fixed an issue that prevented a Reyla scene from triggering in Harronwell Manor.
[*] Fixed an issue with the Perks and Inventory buttons not working while in the Journal.
[*] Fixed an issue that allowed movement to tiles occupied by dying actors.
[*] Fixed an issue preventing several Urban events from appearing.
[*] Fixed an issue where certain scrolling containers jumped directly to the bottom of the list.
[*] Fixed an issue in the Relationships overview where Thrall NPCs didn’t display "Thrall" as their status.
[*] The "clear" filter in the perks editor now works correctly.
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[h2]New Content[/h2]
[list]
[*] Added a conclusion after "Hollow Prize" to make it less of a cliffhanger and more of a proper ending. Existing characters can now resume from "Hollow Prize" at tile 22,31.
[*] The "Allow:Defeat" option can now be used as a story band reward in bands with conversations, enabling defeat scenarios instead of a game over.
[*] Added a list in the Character Sheet showing all actor modifiers granted by perks and equipment.
[*] Added 21 new events specific to Forest tiles.
[*] Added new Urban events specific to Friend NPCs.
[*] Friend NPCs can now advance to Lovers.
[*] Trades and Tasks: As you journey through the world, you'll now encounter opportunities to take on various trades and tasks to earn your keep. These range from respectable occupations, such as delivering messages or running errands, to more clandestine pursuits, like burglary or smuggling. Each task you complete will contribute to improving your skill and reputation in that trade. (See the Codex entry for more details.)
[*] Additional NPC Interactions (Based on Relationship Level):
[list]
[*] Most interactions can occur once per day.
[*] **General Interactions**:
[*] Introduction: Stranger → Acquaintance; increases Rel.
[*] Small Talk: Acquaintance & Rel. 5+; increases Rel.
[*] Trade: Rel. 10+; allows trading.
[*] Run Errands: Acquaintance & Rel. 15+; earn 10–30 Farthings, increases Rel.
[*] Listen: Friend & Rel. 35+; increases Rel.
[*] Spar: Friend & Rel. 40+ & Warfare 2+ & NPC Warfare 2+; increases Rel.
[*] Duel: Rival & Warfare 2+; increases Rel.
[*] **Romantic Interactions**:
[*] Flirt Options: Lover & Rel. 50+; increases Rel.
[*] Break Up: Lover; lose Rel., reverts to Acquaintance, ends Romantic interest.
[*] **Shady Interactions**:
[*] Pickpocket: Rel. 10- & Subterfuge 2 & Not Wary; roll Subterfuge (Easy): pickpocket or lose Rel., Fame, and make NPC Wary.
[*] Join a Heist: Friend & Rel. 45+ & Subterfuge 4+ & NPC Subterfuge 2+ & Not Wary; roll Subterfuge (Moderate): earn Farthings, increase Rel., or lose Rel., Fame, and make NPC Wary.
[*] Blackmail (Scandalous Letter): Rel. 5–15 & Letter & Not Wary; roll Coercion (Easy): lose Rel. & Letter, NPC becomes Wary, earn 175–300.
[*] Con (Treasure Map): Rel. 5–15 & Map & Not Wary; roll Diplomacy (Moderate) or Subterfuge (Easy): lose Rel. & Map, NPC becomes Wary, earn 275–450.
[*] Con (Old Treasure Map): Rel. 15–30 & Map & Not Wary; roll Diplomacy (Moderate) or Subterfuge (Hard): lose Rel. & Map, NPC becomes Wary, earn 375–650.
[*] **Recruitment** (Recommended new Game):
[*] Recruit (Friend): Friend & Rel. 40+ & Not Wary & 750 Farthings & NPC Level ≤ PC Level; NPC becomes party member.
[*] Recruit (Lover): Lover & Rel. 90+ & Not Wary & NPC Level ≤ PC Level; NPC becomes party member.
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[*] New Lua extensions:
[list]
[*] Pickpocket: The MC pickpockets a random amount of farthings from the target.
[*] Earn: The MC earns a specific or random amount of farthings.
[*] Job: The MC earns a random amount of farthings based on a skill/job and the town size.
[*] Wound: The actor loses temporarily HP down to 1.
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[*] Added werewolves as a playable species.
[*] Werewolves now have the trait Immune to Vampirism (cannot turn into vampires; requires a new game).
[*] Vampires and dhampirs now have the trait Immune to Lycanthropy (cannot turn into werewolves—reserved for future updates; requires a new game).
[*] Oscultari have both immunities.
[*] Added 67 new perks (dual-skill perks, species/heritage-specific perks, and companion-specific perks).
[*] Added 25 new actions.
[*] Fighting in arenas now grants gladiator ranks, which affect the arenas you can access, the difficulty of the fights, and the rewards.
[*] The arena in Llanford now accepts gladiators up to rank 10.
[*] New Points of Interest/Opportunities/Encounters:
[list]
[*] Llanford's Windmill: The old mill has been overtaken by bandits.
[*] You can now pick up and deliver correspondence at the postal offices in Llanford, Heygrove, Keywick, Ponthill, Valetport, and Ashwick.
[*] Added a new arena in Valetport (requires a gladiator rank of 10+ to fight; betting costs 300 farthings).
[*] Added a new encounter with Lizardfolk in Taymoor Marsh.
[*] Unlocked a previously inaccessible door in the Llanford Arena's catacombs.
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[h2]Misc Improvements[/h2]
[list]
[*] Restricted setting Camp to once per day.
[*] Acquaintance and Friend events are now unique.
[*] Expanded NPC generator:
[list]
[*] Assigns Physiology & Heritage perks if applicable. (Requires new Game)
[*] Galdorak & Oscultari portraits will be assigned only to Galdorak & Oscultari NPCs.
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[*] Roving bands will no longer follow into towns but will now persist while the MC seeks refuge in them.
[*] Made miscellaneous tweaks to Jocelyn's introduction and questline for werewolf characters.
[*] Updated several graphics with improved versions.
[*] The "Allow:Defeat" option can now be used as a story band reward in bands with conversations, enabling defeat scenarios instead of a game over.
[*] Arena in Llanford now accepts gladiators up to rank 10.
[*] Betting costs for Valetport Arena set at 300 farthings.
[*] Updated Unity Engine to 2022.3.56f1.
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[h2] Patch Notes - 26/01/25 # 0.6.26[/h2]
[list]
[*] Recruitment options for friend or lover random NPCs will no longer appear if they are already recruited.
[*] The option to recruit a friend random NPC now correctly checks if you can afford it.
[*] Added the option to permanently dismiss a recruited NPC. They will remain as friends or lovers and can be recruited again later. To move them to reserves or back into the party, you can use the party management option instead.
[*] Talking to recruited random NPCs in the camp will now display their interaction options.
[*] Disabled the dialogue trade option for recruited NPCs, as item exchange can be done freely through the Inventory UI.
[*] Added a button in the Perk Editor to automatically (attempt to) generate descriptions based on the perk benefits.
[*] Fixed an issue where the Health and Defense indicators were unintentionally scrollable.
[*] Introduced an initial framework for companion interactions during camp time. This includes role-playing interactions based on relationship levels and the ability to assign camp duties.
[*] Added 51 new perks (total in Update 3 = 118)
[*] Added 12 new Actions (total in Update 3 = 37)
[*] New Lua Extensions:
[list]
[*] LogNPCActivity, log an activity specific to an NPC
[*] HasNPCActivity, checks for an activity specific to an NPC
[/list]
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[h2] Patch Notes - 27/01/25 # 0.6.27 [/h2]
[list]
[*] Fixed an issue where the Lizardfolk portraits could be selected by male characters.
[*] Fixed an issue where loading during certain conversations that updated quests could cause quests to skip stages, potentially breaking the quest.
[*] Added an encounter before reaching Ludo's Hideout.
[*] Added a supplies chest inside Ludo's Hideout.
[*] Added the option to read your journal immediately after receiving it from Ennathil.
[*] Added additional scenes with Olivia after she becomes a lover.
[*] Added a different SFX for Successful & Failed checks.
[*] Thalia fulfills her promise to visit you at the Golden Sparrow.
[*] Fixed an issue where the Lua Wound effect was incorrectly adding HP instead of subtracting it.
[*] Changed the Narrator (again).
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That's all folks, if you have any questions let me know in the comments below!