Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks,
Today’s hotfix addresses a blocker issue that could occur while exploring the Valetport Sewers, along with a few other fixes and tweaks I was working on at the time. The extra MBs in the update are due to rebuilding the combat map resources to include six new encounter maps. These maps will trigger based on the tile you’re exploring, adding more variety to your adventures.
Have fun, and let me know if you come across any other issues!
[h2] Patch Notes - 09/12/24 # 0.5.92 [/h2]
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[*] Fixed a blocker issue that could occur while exploring Valetport Sewers.
[*] Fixed a visual glitch in the inventory and barter UIs that could happen when dragging was initiated while holding both mouse buttons simultaneously.
[*] Fixed a warp hole in the map that allowed crossing into unimplemented areas.
[*] Fixed a visual glitch that could occur when triggering encounters on water tiles.
[*] The Lua extension "Recruit" now ensures there are no more than six active companions at once. Recruiting additional allies will automatically send any excess companions to your reserves.
[*] Added six new random encounter maps for Forest, Woodlands, Plains, Hills/Highlands, Marsh, and Arid tiles.
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