Development Journal - More Details on the Valetport Update

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks, The Valetport update is well underway and is expected to be ready in [i]December[/i]. This second major content update will introduce the city of Valetport, allowing you to continue the main story arc. Valetport’s map has been enhanced for better consistency with the lore, and many changes and additions have been made to various weapons, as the city will provide access to higher-tier equipment. [i]At this stage, my primary focus is to finalize the main storyline[/i]. Future updates will bring more sandbox content, such as sidequests and optional combat encounters, meaning we’ll be revisiting Llanford, Heygrove, Keywick, and of course, Valetport, in future releases as well. [img]{STEAM_CLAN_IMAGE}/44786997/c397f33f6678f3640eca3fad4607b25392593211.jpg[/img] Other highlights of this update include more interactions with your allies during camp scenes. These events have a chance to trigger when you choose to rest and advance the day, affecting your relationships with the companions involved. [img]{STEAM_CLAN_IMAGE}/44786997/63d9b1870300d090768c04d60851c2ef30f3c875.jpg[/img] There is also a new potential story branch and new combat effects. These new combat effects will enhance certain weapons and give you more tactical options to turn the tide of battle in your favor. One of these additions introduces a new modifier that can apply to all effects, making them target the caster instead of the target. This can be useful for weapons that provide bonuses like extra defense when attacking or drawbacks. Other effects can be combined with existing conditions, such as Bleeding or Poison, to offer additional benefits. Rukhan, in this case, lacks the necessary rank to equip the Parry action of his blade. However, even if he could use it, you can always choose not to equip specific abilities that come with your weapons, even if you meet their requirements. [img]{STEAM_CLAN_IMAGE}/44786997/dd414e82f7bb62fe6879fcd3205d03b5ef924307.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44786997/9685f837e966c62c71702de8f6c74fa008122070.jpg[/img] Here are a few more examples of the newest additions: [list] [*] Silver: Deals additional damage to undead or shapeshifter characters. [*] Lacerate: If the target is Bleeding, deal extra damage per Bleeding stack and then remove all Bleeding stacks. [i]This effect is ideal for quickly finishing off heavily Bleeding enemies, maximizing damage output before resetting their condition. It requires careful timing, as removing the Bleeding stacks might eliminate other potential synergies, but it can be a powerful burst option when used at the right moment.[/i] [*] Blight: If the target is Poisoned, it increases damage per Poison stack but reduces each stack’s duration by a certain number of turns (down to a minimum of one). [i]Blight is a high-risk, high-reward effect—it's perfect for amplifying damage when you need a quick burst, but it comes at the cost of shortening the Poison's duration. This is best used when immediate damage is more valuable than sustained debilitation.[/i] [*] Adrenaline: Applies Adrenaline Rush, granting a free Move action this turn if you haven't used one yet. [i]The Adrenaline Rush condition expires at the end of the affected character's turn, so it can also be applied to your companions, or they can apply it to you.[/i] [*] Daze: Applies Dazed, reducing the target's chance to hit and dodge for the duration of the effect. Each turn, there is also a chance for the target to be stunned for one turn. [i]Daze is the poor man's stun for lower-level actions, but being a condition can also open up avenues for more synergies with future effects.[/i] [/list] Finally, there will be various quality-of-life improvements and, of course, bug fixes based on the issues you’ve reported. If you have additional suggestions or ideas, please comment below or share them in the Steam forums. I read everything, even if I can’t always reply, and I note your suggestions for possible future implementation—or maybe even in this update if time permits. Thank you all for your continued support and feedback. I hope you’re excited to explore Valetport and experience all its new possibilities!