Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks, and happy holidays!
This small hotfix addresses some combat—and equipment-related bugs. You can read more details in the patch notes below.
[h2] Patch Notes - 28/12/24 # 0.6.03 [/h2]
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[*] Fixed an issue where combat would crash if your party members exceeded the designated spawn locations. Most maps are designed with six party members in mind. If the number of party members exceeds the available spawn tiles on a map for any reason, excess companions will now sit out the encounter. If this happens, the combat log will notify you of who stayed on the sidelines.
[*] The code for unequipping a Ring or Amulet incorrectly handled it as a generic Trinket, which could cause various issues.
[*] The code for equipping items with abilities that included passives did not apply those passives correctly.
[*] Clicking on an actor's portrait in the turn order during post-combat exploration to select them as the active actor now automatically highlights the tiles they can move to.
[*] The new movement algorithm introduced in 0.6.01 prevented movement through allied units. You can now move through allied units again.
[*] Fixed an issue with Horn of Bragi's action effect not activating.
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