Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks,
This hotfix resolves a random issue that could occasionally prevent you from targeting enemies, even when they were legal targets. It also addresses a problem with movement highlighting that sometimes blocked access to legal tiles.
While I’ve done my best to thoroughly test the updated methods, these changes affect a critical part of the combat system. If you encounter any issues or notice anything unusual, please let me know.
[h2] Patch Notes - 06/12/24 # 0.5.91[/h2]
[list]
[*] Fixed an issue in the [spoiler]Sunken Temple[/spoiler] where a certain branch wasn’t properly concluding the quest.
[*] Fixed an issue with action targeting, where legal targets were sometimes not highlighted.
[*] Fixed an issue with movement highlighting where legal paths were sometimes not shown.
[*] Fixed a potential issue when changing [spoiler]Dreya’s[/spoiler] portrait.
[*] Increased the net worth of NPC actors per level.
[list]
[*] Enemy NPCs will now have better equipment, making them more challenging to fight but also offering better rewards.
[*] Friendly (non-merchant) NPCs will have better equipment available for trade.
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