Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks,
This small patch addresses a few bugs and balance issues. The patch notes below provide more details. Let me know if you’d like to discuss these changes or have any questions!
[i]Meanwhile, the Valetport update is underway. I’m aiming to have it ready around December and will share more details as we get closer to completion. This update will not only expand the story and add more interactions with your companions—both romantic and otherwise—but will also introduce many of the higher-rank items and weapons that are currently placeholders. [/i]
[h1] Patch Notes - 23/09/24 # 0.5.66 [/h1]
[list]
[*] Fixed an issue where certain companions were not matching the MC's level when recruited, despite the MC being at a higher level.
[*] Fixed an issue where quest encounter XP was only being assigned to the MC instead of all participants in the battle.
[*] Removed the 5 bonus XP from random encounters, as it could give the wrong impression that grinding is necessary to level up. The best way to gain XP in story mode is to follow the story.
[*] Removed the 5 bonus XP for delivering the killing blow, as it could incentivize min/maxing kills and discourage utility builds, ultimately detracting from the overall enjoyment of the game.
[*] Increased Trevor's wealth in Keywick to reduce the likelihood of him being without any horses.
[*] Tweaked the two early encounters involving Jocelyn & Augustin. Both encounters are now easier to overcome.
[*] Fixed a blocking issue with Anya's dialogue in Driedelon’s temple that occurred when saving during the conversation.
[*] The Harvest Sickle required to gather Wheat and Cotton was incorrectly classified as a weapon instead of a tool. To avoid confusion and potential compatibility issues, a new tool called the Sickle has been added, which is now required to gather Cotton and Wheat nodes.
[/list]