Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks,
This patch fixes a few serious issues and annoyances you may encounter while playing the game, so it is highly recommended to update to this version. You can read more details in the patch notes below. Have a great weekend!
[b]Hotfix - 02/08/24 # 0.5.46[/b]
[list]
[*] Giving all stacks of an item to a companion could incorrectly unequip the current item of the same category, even if it wasn't the one you were giving.
[*] During bartering: Fixed an issue that could incorrectly unequip the equipped items while trading items of the same category.
[*] Fixed a potential combat blocker that could occur if the enemy was killed during their turn from their damage.
[*] Enemies dying from damage will no longer continue their turns as if nothing happened.
[*] Changed the logic in [spoiler]the flashback induced by Ludo's ritual[/spoiler] to make it less prone to errors if you save during this conversation. However, this change will apply to new games or saves before this story beat.
[*] Fixed an issue where defeating enemies with Parley could give the actor an extra turn.
[*] Summons could potentially not clear previously delayed conditions, causing them to come into play with one less AP.
[*] Added a supplement to the Summons description that summons of the same name are unique actors, and only one can exist on the battlefield.
[*] Added entries for several action effects missing from the Codex.
[/list]