Hotfix - 29/07/24 # 0.5.42

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks! Thank you all for your bug reports via email, Discord, or here on Steam. It's been a long weekend of non-stop work, but this patch fixes these issues, so you can fully enjoy the game while I work on a larger update. Two potential progress blockers are included, so if you were unable to progress in the story, you may have encountered one of these. Depending on your progress, you may be able to continue with your latest or an earlier save game. You can read more details in the patch notes below: [b] 29/07/24 # 0.5.42 [/b] [list] [*] [spoiler] Fixed a story blocker that could occur by talking to the merchants and completing the captain's quest before recruiting Janus, or by talking to Janus after talking to the merchants but before reporting to the captain. The barracks will now stay open, and you can complete this quest in any order. *This fix will work on all existing saves.* [/spoiler] [*] [spoiler]"Unraveling Shadows" will now start after the captain gives you the quest and not after talking to Janus. The quest can be completed before recruiting Janus. *This fix will only work on existing saves if you haven't yet talked to the captain.*[/spoiler] [*] [spoiler]Added an additional branch in Janus' dialogue if talking to him after completing the market thefts investigation.[/spoiler] [*] [spoiler] Fixed a story blocker that could occur after declining Sheela's proposal in the dialogue with Ludo and Janus at the Golden Sparrow. This could lead to not completing "Crossroads" or unlocking "Sinister Secrets," resulting in various progress blockers. *This fix will only work on existing saves if the save is from before talking with Ludo and Janus at the Golden Sparrow.*[/spoiler] [*] [spoiler]The Deranged Hermit will now stay open after Ludo's ritual, in case you leave any unfinished business there. *This won't help salvage existing saves if the save is from before talking with Ludo and Janus at the Golden Sparrow.*[/spoiler] [*] [spoiler]Rephrased the task of "Sinister Revelations" to: Ask around for your friends in the Deranged Hermit tavern.[/spoiler] [*] After investing with Garret or Elara, their stock was empty during the first trade. [*] Fixed a few romance combinations not triggering even though compatible. [*] [spoiler]Fixed an inconsistency in Ludo's dialogue in the hideout where he would mention Jocelyn, even if you haven't met her.[/spoiler] [*] Fixed an issue with OnLevelup not refreshing visually the UI. [*] Fixed an issue with certain Shields ie. Rusty Roundel, removing double armor when getting unequipped. [*] Added a message to prevent dragging items to companions from your equipped slots. To give an item, you need to drag it from your stash to the companion portrait. [*] Fixed an issue where transferring an extra copy of an equipped item would unequip it, even if the actor had enough such items in their stock. [/list] Let me know if you encounter any further issues with these quests with your new characters!