Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks,
Thank you all for being part of this fantastic journey in Erannorth Renaissance Early Access!
We have a long way ahead, and before I start following our roadmap, I am going through all the initial feedback and suggestions. We'll eventually get into a more regular rhythm of updates that expand the world, enhance your interactions and footprint in it, and implement various QoL additions you want to see in the game while also fixing any issues or annoyances.
But in the meantime, what is a launch, if not dull, without its share of 0-day hotfixes? This small patch addresses some of the issues that you reported. You can read more details in the patch notes below:
You can read more details in the patch notes below:
[b]26/07/24 # 0.5.41[/b]
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[*] Fixed an issue where custom characters' names in the dialogue system were stored as "You" instead of their actual names, leading to some awkward introductions. The fix should also work on your Saved characters.
[*] Fixed an issue with the achievement-related shortcut choices in Ennathil's Camp not showing up correctly.
[*] Fixed an issue with custom characters' bios not scaling correctly in specific resolutions.
[*] Tools and Adventuring Gear will no longer show as "Junk" as their category but will be correctly categorized as Tools or Adventuring Gear, respectively.
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