Expanded Storyline, QoL additions and Bugfixes.

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks, The first major content update is now live for everyone! You can safely continue the story from your most recent save, but I highly recommend starting a new game to experience the changes fully. Since the patch notes contain minor spoilers, let's hide them below the roadmap for the next content update. [i]We'll be talking about what's coming next in more detail at a later time.[/i] Thank you all for your continued support, and have fun! [img]{STEAM_CLAN_IMAGE}/44786997/9eed25098f3596caefb520ec2d642e715ac00d4f.jpg[/img] [h1]Content Update 1 - 16/09/24 # 0.5.65[/h1] [b]Bugfixes[/b] [list] [*] Fixed an issue where the fullscreen toggle in settings was not working correctly. [*] Resolved a problem with Push and Pull effects that could occur when there was no tile available to pull or push to. [*] Addressed an issue where unlocking Anya as a companion after concluding the "Return to Emerald Basin" quest could lead to inconsistencies if she was already in the party during the Taymoor events. Anya will now fully unlock after the Ruins events. (Will apply to new games.) [*] Summons will now properly clear all their conditions and cooldowns. [*] Fixed an issue where summons could, in certain cases, occupy tiles occupied by other actors. [*] Corrected a bug where actors moving through composite actions could, in certain cases, occupy tiles occupied by other actors. [*] Fixed issues with Lua extensions `LocalFame` and `GetLocalFame`. [*] Fixed a bug in Llaford's Arena where betting on either Shadow Serpents or the Iron Wolves and winning wouldn't result in receiving any money. [*] Addressed an issue where the Perks & Inventory buttons weren't visible in the Journal or Relationships screens. [*] Fixed several issues with the "Skip Introduction" option at Ennathil's Camp, which previously skipped initializing the Main Quest and providing the player's journal. (This fix applies only to new games.) [*] Fixed an issue in multi-inventory or barter transactions where setting the slider to 0 could clone or give free items. [*] The playtime display now includes days, preventing it from resetting if the character has more than 24 hours of playtime. [*] Fixed an issue in the Actor Inspector where the same resistance icons were displayed twice in certain cases. [*] Updated the narrative in the "Return to Emerald Basin" quest to address several inconsistencies in the flow. [*] Improved the narrative in Ludo's hideout to correct inconsistencies and enhance the overall flow. [*] Refined the narrative when asking Olivia about your companions to fix inconsistencies and improve the flow. [*] Improved the narrative in Taymoor ruin to fix a few inconsistencies and improve the flow. [*] Turning into a Vampire will properly give the Vampire Physiology perk automatically. [*] Fixed a cleanup issue where the old town population would partially persist in new games when starting on top of an active character, and then appear in towns as placeholder icons. [*] Fixed an issue where actions could target already dead or dying actors instead of the living actor in the same tile. [*] Fixed an issue with Fog of War not resetting after starting a new game on top of an active character. [/list] [b]Balance Changes[/b] [list] [*] Summons will now properly clear all their conditions and cooldowns. [*] When an actor is stunned, afraid, or dominated by another actor, they gain a temporary resistance to that specific effect. This resistance lasts for the duration of the effect plus 2 turns. [*] Nocturnal characters, such as Vampires, gain 1 HP per world turn while traveling under the night and lose 1 HP per world turn while traveling during the day on the open-world map. However, the HP loss during daytime travel cannot drop their HP below 1. This affects all Nocturnal party members. [*] Certain mounts, like the Elegant Carriage, prevent this life loss for the entire party. [*] The rest sequence changes if the Party Leader is Nocturnal. Instead of setting the next day’s hour to 7:00, it sets it to 19:00. [*] Galdorak enemies will now benefit from the new Galdorak Physiology & perks. [*]Custom characters begin the game with 1 Perk Point. [/list] [b]QoL Improvements[/b] [list] [*] Codex entries are now ordered alphabetically. [*] Any active tile info tooltips will now be immediately destroyed after switching states, such as when accessing the inventory. [*] While auto-equipping NPCs, dual-wield weapons will now automatically be equipped if available. [*] Optimized the fog of war tiles to improve performance on the World Map for lower-end systems. [*] For characters other than the MC, the Journal & Relationships button will now be disabled instead of invisible for better UI consistency. [*] Saves can now be sorted alphabetically or chronologically. [*] Perks requiring two skills will now display both skill icons. [/list] [b]New Content[/b] [list] [*] New mechanic Corruption: Certain choices can increase you character's Corruption. Corruption reflects a character's moral decay and increasing inclination toward malevolent or self-serving actions. Corruption is partially implemented at this point, and certain choices will increase or reduce it. [*] Expanded the Taymoor Ruins to include the aftermath of the encounter with Reyla and the quest states that continue the story. [*] [b]If you have already played the Taymoor Ruins encounter with Reyla, you can use the Abandoned Campsite in tile (35,48) adjacent to the ruins to continue the story. You don't need to do that, if you haven't played the Taymoor Ruins yet.[/b] [*] Added two Main Quests: Destinies & Agent of Darkness. The content of Update 1 will end when either of these two quests is completed and continue in Update 2. [*] You also have the option to abandon your companions and Reyla's pursuit, which will conclude the story for now. [*] Added new Physiology perks: [*] Ghoul & Tainted Physiologies [*] Galdorak Physiology and associated perks. [*] Added 5 Vampire Bloodlines (the initial Bloodline perk, more perks to each bloodline will be added in future updates.) [*] Added new companions: Rukhan & Marie [*] Added new Thrall companions: Brawn & Tricks. Thrall companions are similar to regular companions but do not assist in passing specific checks, even if they are present. [*] Added the villages of Heygrove and Keywick. [*] Introduced new mounts; you can purchase a horse from Edgar in Heygrove or Trevor in Keywick. [*] Expanded the in-game Codex with additional terms. [*] Added 6 Steam Achievements. [*] Added new Lua extensions: [list] [*] 'Town' checks which town the player is in. [*] 'TownSize' checks the settlement size, where 1 is a village, 2 is a small town, 3 is a town, etc. [*] 'QuestNotStarted' checks if a quest has been started. [*] 'StartTimer' starts an activity timer. [*] 'CheckTimer' checks if an activity timer is active. [*] 'DismissAllPermanently' dismiss permanently all the party members. [*] 'Chance' checks vs a fixed chance [*] 'Corruption' adjusts the MC's corruption stat. [*] 'HasRole' check if any party member of a certain role exists. [*] 'UseRole' set as conversant the party member that best fits a role. [/list] [/list] That's all folks; if you have any questions, let me know in the comments below!