Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.
Hi folks!
As the holiday season unfolds, I wish you all joy, warmth, and epic adventures! I’ll be taking a short vacation to recharge, but rest assured, work on the 3rd major update for Erannorth Renaissance will resume shortly after.
In the meantime, enjoy today’s patch! It lays the groundwork for things to come and addresses a few pesky bugs. You can read more details below:
[h2] Patch Notes - 17/12/24 # 0.6.02 [/h2]
[b] Bugfixes [/b]
[list]
[*] Fixed an issue with Teleport Move actions not working when they had an AP cost.
[*] Fixed an issue where replacing unstackable effects would partially replace the old effect, causing duplicate icons to appear in the initiative order portrait and actor details panel.
[*] Fixed an issue with pathfinding allowing movement through blocking tiles when the movement range was increased due to passive bonuses.
[*] Tags on non-companion/non-random NPCs weren’t properly saved. This didn’t have any adverse effects previously, as they weren’t used before, but they are now.
[*] Fixed an issue where Resist and Resistance effects displayed a blank icon when used with the Caster or Adjacent keywords.
[*] Fixed a potential exception issue on the world map when a hostile band was in range but unable to move to a tile near the player.
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[b] Misc improvements [/b]
[list]
[*] Actors now follow the shortest tile-based path instead of moving in a straight line, making movement feel smoother.
[*] Move actions now support the "Caster" keyword.
[*] Composite keywords like Dispel, Resist, Resistance, etc., now also support the "Caster" keyword.
[*] In Character Creation: Added arrows to cycle through the Species and Heritage options more quickly.
[*] In the Perks Editor: Added a filtering field.
[*] In Actions Editor: Filters now support range and cooldown.
[*] Added the "Caster" keyword to "Self" actions to make it more apparent that even their negative effects apply to the caster.
[*] Adjusted the balance of several actions. (Ongoing process)
[*] Summon Actions now scale with the caster's level for bonus HP, up to 2 × their Rank.
[*] Tweaked various codex entries for species and heritage lore.
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[b] New Content [/b]
[list]
[*] New Passive Effect, Mourner’s Dirge +X: When an ally drops to 0 health, you immediately restore X HP.
[*] New Character Creation Options:
[list]
[*] Added the Oscultari Species, along with its Perks, Actions, and Codex entry.
[*] Added the option to pick Galdorak as your species during character creation.
[*] Added new Galdorak portraits.
[*] Added the Aelvren Heritage, along with its Perks, Actions, and Codex entry.
[*] Added the Outlander Heritage.
[*] Added unique portraits for the Oscultari characters.
[/list]
[*] New Effect: Shapeshift – Allows the actor to change their form, stats, and actions to that of a different actor.
[*] New Keyword Modifiers:
[list]
[*] Adjacent Allies: For example, *Adjacent Allies Defense#0#4* applies Defense to all allied characters adjacent to the targeted tile.
[*] Adjacent Hostiles: For example, *Adjacent Hostiles Dark Damage#0#4* deals Dark Damage to all hostile characters adjacent to the targeted tile.
[/list]
[*] Added a few new scenes and chat options with Olivia.
[*] World Map Expansion: Implemented Ponthill and Ashwick locations. Nothing much to do there other than shopping.
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