A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.
Hi everyone!
Things have been improving health-wise, and so it's time for a new Pax Nova update! Some big things in this one include rebalancing of artillery weapons and anti armor weapons, as well as requested QoL changes to the proposal value bar and the border color of that dastardly Dynasty of Suns.
Thank you for your continued feedback, and special thanks to Vaaish for their incredibly detailed threads!
[h2]Additions, rebalances, and tweaks[/h2]
[list]
[*] Added full English proofread text
[*] AI improvements and adjustments:
- Declaration of war threshold
- Rate at which they build space units
- Balanced district building priorities
- Increase likelihood to accept open borders pact
[*] Rebalanced Artillery type weapons to be significantly more expensive
[*] Anti Armor weapons are now 35% more effective against Armor units rather than 25%, making anti armor units in general more useful
[*] Tweaked proposal value bar to be grey rather than colored, making it less confusing for the player to tell which side of the bar is positive and negative
[*] Land portals are now generated much less often, making traveling through space more important
[*] Titanium Plates now offer 100 HP rather than 90 HP, better making up for their strategic resource cost
[*] Starting Corruption threshold is now set at 4000 rather than 5000
[*] Cities now start with 130 HP rather than 100 HP making them slightly harder to take over
[*] Adjusted several UI text boxes and dropdowns
[*] Tweaked Dynasty of Suns faction color to make their borders easier to spot behind some tile types
[*] Searchable items like ruins and shipwrecks are now less likely to yield the aggressive Iclus and Slust events when searched
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed Terran Republic always being selected in Advanced game creations settings
[*] Fixed Quest Victory toggle not being selectable in new game creations settings, also making the Domination type victory condition impossible to activate
[*] Fixed sometimes Citadel not being generated in the starting planet, preventing Quest 3 from being completed
[*] Fixed some UI internal text codes showing up instead of their correct colored text and/or icons
[*] Fixed units occasionally moving too much to the left or right when their path has a curve, often causing its individual units to move over mountain and sea tiles
[*] Fixed "Populated" showing 2 $CITIZENS# instead of the Citizens icon
[*] Fixed Ultra Capitalism leadership style not being displayed correctly and causing multiple other related issues
[*] Fixed strategic resources tooltips in the top menu not showing tooltip if there's more than 6 resources
[*] Fixed city panel not loading stats correctly when it’s possible for the player to build more than 10 embassy districts
[*] Fixed minor graphical issue with the Drosk technomancer armor model texture
[*] Fixed Visum Sniper Rifles showing wrong weapon name in Institute screen
[*] Fixed Industrial Fertilizer tech requiring Residential district instead of Industrial district
[*] Fixed Usselium and Yridium strategic resources icons being mixed up in several places
[*] Fixed misplaced diplomacy lines
[*] Fixed artifacts caused by some unit power and status effects not getting cleared properly
[*] Tank Driver Seminaries has been renamed to Tank Driver Academy
[*] Fixed Tank Driver Academy improvement wrongly mentioning it’s bonus applies to Ship type units rather than Armor type units
[*] Fixed Pyrite Furnaces requiring the Yridium strategic resource instead of Pyrite
[*] Fixed misc typos
[/list]
[h2]June 17th minor update (1.0.11)[/h2]
[list]
[*] Updated Anti Armor weapon type to reflect it causes 35% more damage against Armor
(Previous balance change was properly implemented and respective line in combat preview screen was in, but tooltip wasn't updated)
[*] Changed Tank Driver Seminaries technology name changes to Tank Driver Academies
(Name of the respective improvement was properly changed in previous build but the technology that unlocks it with a similar name wasn't)
[*] Fixed 7th strategic resource tooltip in main UI not working[/list]
Give it a whirl, let us know what you think, and we'll be back with more!
[h2]Connect with us to stay up to date![/h2]
[url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url]
[b]Pax Nova[/b]
[list]
[*] [url=https://twitter.com/GamesByGreyWolf]Twitter[/url]
[*] [url=https://www.facebook.com/paxnovagame/]Facebook[/url]
[/list]
[b]Iceberg Interactive[/b]
[list]
[*] [url=http://www.twitter.com/iceberg_int]Twitter[/url]
[*] [url=https://www.facebook.com/iceberginteractive]Facebook[/url]
[*] [url=https://www.youtube.com/iceberginteractive]YouTube[/url]
[*] [url=https://www.twitch.tv/iceberg_int]Twitch[/url]
[*] [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url]
[/list]