Pax Nova 1.1.2: AI tweaks, balance changes, and pesky bugs squashed!

Pax Nova

A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.

Hello everyone! We're back with another update, and we're excited about this one. First, we've got some AI improvements in store for you. They'll be a lot smarter about which technologies to buy and which Leadership styles to choose. We've also hunted down and squashed some particularly pesky bugs for your gaming pleasure, like Harmony calculations. And last but not least, we have some more stuff cooking, which we will also release soon™ (or more like [i]very soon[/i]™) Without further ado, let's get on with the patch notes. [img]{STEAM_CLAN_IMAGE}/33747657/84b81b71b4dac0e2554bca041e1edb48b2f5eb4f.jpg[/img] [h2]Improvements and balance changes[/h2] [list] [*] The AI now focuses more on consolidating its first capital city rather than expanding as soon as possible, making its eventual expansion have stronger legs to go on [*] Rebalanced how the AI chooses its Leadership styles to better reflect their current global situation (at war, in a bad financial situation, lagging behind others technologically, etc) [*] AI now will avoid trying to buy technologies that are too similar to existing ones they already have (ie district improvements with similar effects for example) unless they are really desperate to improve a certain area or fix a certain problem (lack of research production, low overall prosperity despite having already built several improvements, etc) [*] Tweaked the aggressivity of some factions (Hyrokkin Federation, Terran Republic, Lotus Brotherhood, Templar Order and Eastern Resistance) [*] Armored Vehicles and Light Ships unit classes now can't be equipped with artillery/long range weapons [*] Mech unit classes now have +60 HP but also costs 100 Cr more [*] Capital ships now have +20 HP but cost 30 cr more [*] Colonizer, Invasion, Space Mining and Starbase Builder modules now can't be equipped on Light Ship class units [*] Capital cities now have a bonus of +2 labor instead of +1, speeding up early game [*] Increased the cost of several late game weapons [/list] [h2]Bugfixes[/h2] [list] [*] Fixed Capital city tooltip indicating wrong Bonuses and typo [*] Fixed multiple issues related to how Harmony was calculated and shown in the tooltip. It now indicates properly when the harmony growth bonuses come from districts and these bonuses now must have an active district rather than functioning like Landmarks [*] Fixed multiple issues with cities either losing or gaining excessive district bonuses after loading a game, namely harmony, prosperity, income and corruption bonuses [*] Fixed player research wrongly being skipped after buying a technology off another player [*] Fixed multiple issues with the city Prosperity tooltip [*] Fixed improvements that affect Harmony Growth like the Arbin Shrines not working correctly (fix doesn't apply if the improvement was built in a save file prior to this build) [*] Fixed solar system names getting repeated (Only applies in new games started from this build onwards) [*] Fixed Laisser Faire and Ultra Capitalist leadership prosperity per X district bonuses not being calculated correctly [*] Fixed Technocracy leadership research bonus and Utopic leadership prosperity bonus not being applied correctly [*] Fixed landmarks sometimes not give the appropriate bonuses [*] Fixed some path milestones not working correctly [*] Fixed path options in random events not advancing the paths correctly [*] Fixed issue with game not starting correctly and showing a black screen if the correct codecs aren't installed [*] Fixed various issues with the Chinese, Russian, French and German versions [*] Fixed tutorial not starting if the player chose any language other than English or German [*] Fixed unit abilities names and descriptions being reset to the Hideous ability rather than their proper names and descriptions after loading a game (fix only applies in games loaded with this build onwards) [*] Fixed Path requirement text being broken when selecting the last milestone of any path in the paths menu [*] Fixed intro videos and cutscenes occasionally and randomly stuttering and showing video artifacts [*] Fixed the Archive being generated on top of a minor faction, making it unusable and blocking progression on the main quest [*] Fixed draggable items in lists like build lists using the wrong offset when being dragged [*] Fixed searchable items events sometimes defaulting to nothing being found when they should trigger one of their respective positive bonuses [*] Tentatively fixed game getting stuck on game creation if no victory conditions are selected and other specific options are selected [*] Fixed Archive quest occasionally getting stuck because no Archive has been generated [/list] [h2]Coming soon™[/h2] As mentioned before, we've got something else on the horizon. We're not going to spill the beans yet, but rest assured it's going to be very [i]cool[/i]. With that tease out of the way, check out the new update and let us know what you think! [h2]Connect with us to stay up to date![/h2] [url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url] [b]Pax Nova[/b] •[url=https://twitter.com/GamesByGreyWolf]Twitter[/url] •[url=https://www.facebook.com/paxnovagame/]Facebook[/url] [b]Iceberg Interactive[/b] • [url=http://www.twitter.com/iceberg_int]Twitter[/url] • [url=https://www.facebook.com/iceberginteractive]Facebook[/url] • [url=https://www.youtube.com/iceberginteractive]YouTube[/url] • [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url]