A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.
Hello everyone!
Aaaand we're back with a brand new update and it contains some of the good stuff. First off, as we announced earlier, we've been working on a significant graphical upgrade that hopefully everyone will enjoy. You can see the before/after to get an idea of what the graphical update looks like:
[img]{STEAM_CLAN_IMAGE}/33747657/b294f1192423bdbfce6ee0e5404a6bf310bda0b4.gif[/img]
The update includes the implementation of TAA (Important note: Go to your graphical settings and enable it by selecting the Ultra option on Anti Aliasing), improved color image balance with more vivid colors and a sharper image, a new distance fog effect, some improved textures and more. Additionally, we also tweaked some areas of the UI visually to look better, without sacrificing usability.
A brand new competitive mode has also been added with this update. In this mode the AI can win science, seal and score victories. This significantly changes how you play, using these victory conditions as it's now a race for who gets it first. Additionally, we added an option that was requested by the community, so now the game won't create or update your unit designs automatically.
But that's not all. It also comes with some very significant balancing changes. Overall, the goal with these changes is to speed up the game's pace and prevent end turn button mashing.
And lastly, as usual, it also includes several bug fixes and other small tweaks and improvements.
Here's the full 1.3.0 patch notes:
[list][*] Implemented TAA, making the overall image much sharper and got rid of jagged edges visible all times and specially when the camera is moving (important: needs to be enabled through the graphic options by setting Anti Aliasing as Ultra if the player started the game in a previous version)
[*] Disabled the tilt shift effect which made the image blurrier than it should be and made overall readability worse
[*] Implemented distance volumetric fog as a substitute to tilt shift and making the environments more realistic and pleasant to look at
[*] Rebalanced overall image colors to look significantly more colorful and slightly brighter
[*] Improved some terrain textures to be higher resolution than before at no cost to performance or stability
[*] Implemented new image effects that gives the overall image a subtle pastel look and makes all sorts of details sharper
[*] Tweaked some particle effects
[*] Improved the look of parts of the UI to use more adequate fonts and sizes of text boxes and other UI elements
[*] Added Ultra Antialiasing option which enables and disables TAA
[*] Added competitive mode: players can now choose to have the AI being able to win if they finish their seal, score and science victory before the player does
[*] Added option to have the player autogenerate and update unit templates when applicable (ie player researched a new tech)
[*] French language option has now been marked as beta
[*] Tweaked the AI to expand slightly farther away from other factions territories
[*] Rebalanced city citizen and border growth formula so cities grow significantly faster, only applies to new games as games started in older versions will still use the old formula
[*] Rebalanced the research production requirements of some technologies, making progress through the tech tree slightly faster and more consistent
[*] Reduced the labor production requirement of some unit modules
[*] Increased the cost of some later game modules
[*] Implement Austerity Measures edict now last for 20 turns and increases income by 40% instead of 50%
[*] Fixed Artifacts with multiple effects at once only activating one instead of all of them
[*] Fixed multiple localization issues in French, Russian and Chinese languages (more to come in the upcoming updates)
[*] Fixed Edict credit costs being deducted twice
[*] Fixed Emperor’s Soul artifact effect not being activated
[*] Fixed multiple Artifact effect descriptions indicating wrong values or mention effects inaccurately
[*] Fixed some floating point inaccuracies in the text of some tooltips
[*] Fixed Efficient trait effect being applied in non capital cities as well
[*] Fixed build list items indicating infinite numbers instead of “-”
[*] Fixed Influential trait not giving the described bonus
[*] Fixed Armored Warfare giving Reinforced Plates for ship type units when they should only add these for Armor type units
[*] Fixed Master Shipwrights technology not giving right module if Armored Warfare was already researched and not generating/updating the respective templates
[*] Fixed ability tooltip missing a space character
[*] Fixed Frozen Pearl not returning all described effects
[*] Fixed misc typos
[*] Fixed Clumsy Politicians bonus not working and the Demanding Citizens trait instead having its effect
[*] Fixed City Architects bonus not working and the Spritualists trait instead having its effect
[*] Fixed Path UI getting stuck/breaking upon choosing some specific options
[*] Fixed Aether Shields ability showing the wrong icon[/list]
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