A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.
[i]Facing eradication, humanity left Earth behind and set off into the cosmos, believing in the promise of a better life in Eos. A peaceful reconstruction of our lives, however, proved difficult.[/i]
This transmission goes out to all (soon to be) intergalactic settlers out there -- Pax Nova has spent enough turns in Early Access and is now fully released! We’ve also got a new trailer to celebrate. Take a look and spot some new stuff, like the big ol’ mech Behemoth.
[previewyoutube=7EqV9yk4y5U;full][/previewyoutube]
And for our new cosmic visitors (hello), here’s a quick rundown of some of the things you can expect in Pax Nova:
[list]
[*] Explore the secrets of Eos, both on land and in space
[*] Expand your reach across multiple different planets and systems
[*] Exploit the finite strategic resources of each planet you come across
[*] Exterminate your enemies using customizable units and spacecraft
[*] Set an Example (running out of 'Ex' jokes here) to other factions by creating your own custom civilization from scratch
[/list]
Does that tickle your fancy? Does the thought of intergalactic conquest excite you? Then we would urge you to give Pax Nova a go! The game will be on sale during the launch week, and will have a post-Early Access [b]price increase after that week[/b] to $29,99 USD, € 24,99 EUR, and £23.79 GBP
https://store.steampowered.com/app/804850/Pax_Nova/
[h2]What's new in 1.0?[/h2]
We briefly went over some 1.0 changes before, but here's a summary again. The full changelog is too big to share here, but we'll post it underneath this announcement (in the Steam discussion). Also note that, while this update is technically compatible with previous versions of the game, we do recommend starting a new save file, as new content will not appear in your old games.
[h3]Additions[/h3]
[list]
[*] Added full Main Quest line
[*] Added one new exclusive technology per faction
[*] Added Divine difficulty mode
[*] Added Mech unit class
[*] Added Visus Sniper rifle and Kaiser shells weapons
[*] Added new Main Quests artwork
[*] Added Quest Victory Victory condition
[*] Added Steam achievements
[*] Added new Path milestone items
[*] Added new Minor Faction items
[*] Added new Artifacts
[*] Added Iron Giants technology and Behemoth predefined unit template
[/list]
[h3]AI improvements[/h3]
[list]
[*] AI now values its capital city much more and cities in general
[*] AI now takes Trust into consideration when selling technology
[*] AI doesn’t value technology as much, making it harder for the player to get a lot of credits by selling technology to other factions
[*] AI now better evaluates whether or not to use diplomatic options like praise, denounce, etc and now won't use them when they barely met a player
[*] AI now makes buying and selling seals much harder, and now also takes how powerful both factions are into consideration when valueing these
[*] And way, way more.
[/list]
[h3]Other changes[/h3]
[list]
[*] Selected units now show the diplomatic status of the faction that controls it relative to the player
[*] Made Land Portals less likely to be generated
[*] Added option in city panel to show tile yields outside borders, useful when building residential districts and planning ahead to the tiles the city could grow to
[*] Only Artillery type weapons can fire long range across mountains, with sniper rifles for example being unable to do so.Updated tooltip to reflect this.
[*] Added Factions presence info when a planet is selected
[*] Made several Districts faster to build
[*] Decreased cost of university and Military Academy local projects
[*] Players can now block all non critical communications from the AI such as proposals by using the respective option in the diplomacy menu
[*] And way, way more.
[/list]
Again, you can find the full changelog (including bug fixes) in the comments. [url=https://steamcommunity.com/app/804850/eventcomments/2268068817156927689]Click here to see the eXpanded list[/url].
[h3]What's next?[/h3]
This is an important milestone for Pax Nova, but the work doesn't stop here. We're committed to push out new updates in the future, and would love to keep hearing your feedback on the Steam forums!
[h1]Connect with us to stay up to date![/h1]
[url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url]
[b]Pax Nova[/b]
•[url=https://twitter.com/GamesByGreyWolf]Twitter[/url]
•[url=https://www.facebook.com/paxnovagame/]Facebook[/url]
[b]Iceberg Interactive[/b]
• [url=http://www.twitter.com/iceberg_int]Twitter[/url]
• [url=https://www.facebook.com/iceberginteractive]Facebook[/url]
• [url=https://www.youtube.com/iceberginteractive]YouTube[/url]
• [url=https://www.twitch.tv/iceberg_int]Twitch[/url]
• [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url]