[h3]Pax Nova Early Access 0.10.06[/h3]
[i]It was a good day for Iseret, lead scientist of the Ra Dynasty. Today, she would head home as a hero. Victorious. Her scientists have worked tirelessly for years to research the technology of Transcendence. If their calculations were correct, the Dynasty's enemies would surrender their claims to the galaxy soon.[/i]
Another turn passed, and... nothing happened?
That's because Science Victories are now more difficult to achieve! And that's just one teeny weeny part of this update. Minor faction buyouts a lot more lucrative than before. AI improvements, new path milestones, oh boy! Check out the full patch notes below.
[img]{STEAM_CLAN_IMAGE}/33747657/da34e59eb41eb3471bc0cc4f9a1c3621bfcbd8dc.jpg[/img]
[list][b]New stuff[/b]
[*] Added Natural Purifier Residential District improvement
[*] Added Local Entertainment systems Residential district improvement
[*] Added new illustration for the Hyrokkin Federation
[*] Added Transcendence Pod district and Power Up district improvement
[*] Science Victory is now achieved by building the Transcendence Pod district and Power Up improvement instead of just finishing the Transcendence technology
[*] Transcendence and Science Victory now requires 4500 Research Points
[*] Added no city limit option when starting a new game
[*] Buy out minor faction option has been fixed/reimplemented
[*] Minor faction buy out option now gives a 25% discount on all products and +100 Credits per turn
[*] Finished paths and added several new path milestones, including final path milestones of which only one can be chosen and is now also shown in the Awakening section
[b]AI changes and improvements[/b]
[*] AI now builds more attack ships than previously
[*] AI now more inclined to accept and propose Alliances, especially if they've had good relations for an extended amount of time
[*] AI now slightly less aggressive when it comes to declaring war and will try to propose peace deals when in less than favorable conditions more often and with more agreeable terms
[*] AI now reconsider attacking the same enemy twice differently, taking more time and more precautions
[*] Fixed AI ship units occasionally moving through space border tiles
[*] Decreased slightly how frequently the AI proposes selling or buying technology from other players
[*] Tweaked how the AI prioritizes which districts and improvements to build
[*] AI now values technologies differently, with more valuable technologies being worth significantly more
[*] Improved the AI’s handling of their economy, taking their economic balance more into consideration when building improvements, units and districts they don’t need as much when their balance isn’t great
[*] Improved AI’s focus on getting a good score when the Score Victory condition is active
[b]Balancing and other changes[/b]
[*] Outposts and Starbases now start with 200 Defense
[*] Rebalanced the Enlightened trait to last 20 turns rather than 30
[*] Buying production through funds or Aether is now impossible if certain districts and improvements require 200+ Labor production
[*] The products of some minor factions prices have been tweaked slightly to be less expensive, specially later tier products
[*] Rebalanced the research production requirements of some technologies from the tech tree
[*] Rebalanced the labor production and funds costs of some later game districts and improvements
[*] Rebalanced some bonuses to increase the rate at which credits are earned, specially by early game
[*] Improved the tooltip of the Heal action to clarify its effect
[*] Improved tooltip of the Archeological Find event, making it’s main effect clearer
[b]Visuals, UI and misc[/b]
[*] Tweaked some buildings materials and textures to look more realistic and less plastic-y
[*] Tweaked and improved some props, trees and units materials to make them stand out a bit more from the background
[*] Artifacts button now shows the number of artifacts the player currently owns
[*] Go To Orbit tooltip now indicates the player needs at least 1 Mov
[*] Minor UI tweaks
[*] Improved the description of some quests and their respective objectives
[*] Last milestone in Paths UI menu has been revamped and is now displayed differently from other milestones, both the window itself and its icon
[*] Changed the names of some Path milestones
[*] Improved and updated some tooltip text to be in line with what the tutorials says
[*] Slightly improved performance under certain circumstances (planets with lots of vegetation and/or props and lots of units on the screen for instance)
[b]Bug Fixes[/b]
[*] Fixed technologies not being deleted from the tech queue and wrongly causing the player to be prompted for a new research
[*] Fixed some issues with the save system to make it more robust by adding some extra checks
[*] Fixed AI declaring war shortly after signing a peace deal
[*] Fixed AI occasionally building on top of important map landmarks, destroying them forever
[*] Fixed individual characters in a unit occasionally skipping their combat animation
[*] Fixed some path milestones being repeated
[*] Fixed Environment units having 3 movepoints instead of 2, making them have extra view range as well and making them unavoidable for most types of units
[*] Fixed AI bug causing it to occasionally refuse to move units when it could, skipping the turn
[*] Fixed technology buttons in the tech occasionally not being highlighted when they should
[*] Fixed some occasional momentary freezes when the player would zoom out and zoom in very quickly
[*] Fixed ship unit under attack notification indicating random system name instead of just mentioning space
[*] Fixed Harmony Growth city tooltip occasionally showing wrong base faction Harmony Growth count
[*] Added new quest illustrations
[*] Fixed various typos
[*] Fixed main quests not being triggered because conditions to start a certain quests weren’t available
[*] Fixed visual minor artifacts caused by the move path prediction line
[*] Fixed some HP bonuses to armor units not being applied to units using the Armored Vehicle unit class
[*] Fixed player being returned to main game when using the right mouse button while combining artifacts instead of just cancelling the action
[*] Fixed a minor visual artifact in the terrain caused by some particle effects being placed higher than they should
[*] Fixed some tooltips occasionally remaining open despite the cursor not being on top of the object the player wanted to see more information on
[*] Fixed some sound effects occasionally not being triggered when they should (UI, multiple sound effects being triggered at the same time, stopping one or more of them)
[*] Fixed possible instance that could cause the AI not to skip its turn and thus freeze the game on end turn
[*] Fixed Indestructible Path milestone not working correctly
[*] Fixed graphical artifacts caused by the fog of war
[*] Fixed occasionally save files not being loaded properly and wrongly causing the "save file is corrupt" error message
[*] Fixed AI issue causing it to crash for a turn, skipping the turn automatically
[*] Fixed Space mining effect occasionally not showing up
[*] Fixed “attacked in space” notification causing a black screen
[*] Fixed player being unable to rush production of a build queue item despite having the necessary Aether and/or Funds
[*] Fixed Land Portals occasionally being generated on top of minor factions[/list]
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