A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.
Dear Pax Novians,
While adding new content with bigger updates, we never stop vigorously squashing bugs to improve the overall quality of [b]Pax Nova[/b]. That is why we've just rolled out EA 0.7.2! Check out the complete changelog below to see the full content of this update.
Keep your feedback coming, and have a great Wednesday!
- The [b]Pax Nova[/b] team.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33747657/85f04bda07b61e516cda7369f691525f2aee9ff0.jpg[/img]
[h1][b]Changelog[/b][/h1][list]
[*]Fixed rare crash during combat
[*]Fixed AI interaction showing wrong resource name when sending proposal
[*]Further significantly improved turn times
[*]Fixed one specific instance where the game would still get stuck on end turn
[*]Fixed a specific performance bottleneck, improving performance
[*]Fixed Applied Bionics techs being on top of some exclusive techs in the tech tree
[*]Fixed Cities per planet limit not being respected
[*]Improved performance/hang when switching between views (planets and space)
[*]Fixed Space miner unit template not getting the space mining module
[*]Fixed Nebulae increase visibility instead of decreasing it
[*]Fixed Unit losing movepoints if the player ordered a movement while the selected unit is moving
[*]AI now scraps scout units if they aren’t being used
[*]Fixed next and previous City buttons sometimes not working correctly
[*]The AI now sends diplomacy proposals less frequently
[*]Titan Worms are now significantly more powerful
[*]Creatures now have a different icon
[*]Fixed beam effects not disappearing from the game when they should
[*]Fixed AI occasionally amassing ships on the orbit of a planet
[*]The AI now builds less Starbases
[*]AI now tries to avoid building Starbases too close to other Starbases
[*][url=https://steamcommunity.com/app/804850/discussions/0/3647273545679896421/]Saves prior to 0.7.1[/url] are now shown as incompatible in game load menu
[*]Edited Food tooltip to reflect the change that cities consume 2 food production instead of 1 food production per citizen
[*]Food surplus can’t now surpass a bonus of 3 Prosperity and Food shortage never gets lower than -3
[*]Improved Flamethrowers, Heavy Guns and Snipers sound effects
[*]Fixed several diplomacy lines
[*]Fixed various small camera issues
[*]Crypto Coinage district improvement is now a Local Project
[*]Fixed hyperspace travelling not working correctly, and greatly improved and how its activated
[*]Fixed generated scout shop template not using High Range Radars
[*]Fixed DimTravel module allowing infantry units to travel to space by selecting a starbase as destination
[*]Fixed excessive number of players/factions being in the game
[/list]
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