Pax Nova Early Access 0.7.2

Dear Pax Novians, While adding new content with bigger updates, we never stop vigorously squashing bugs to improve the overall quality of [b]Pax Nova[/b]. That is why we've just rolled out EA 0.7.2! Check out the complete changelog below to see the full content of this update. Keep your feedback coming, and have a great Wednesday! - The [b]Pax Nova[/b] team. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33747657/85f04bda07b61e516cda7369f691525f2aee9ff0.jpg[/img] [h1][b]Changelog[/b][/h1][list] [*]Fixed rare crash during combat [*]Fixed AI interaction showing wrong resource name when sending proposal [*]Further significantly improved turn times [*]Fixed one specific instance where the game would still get stuck on end turn [*]Fixed a specific performance bottleneck, improving performance [*]Fixed Applied Bionics techs being on top of some exclusive techs in the tech tree [*]Fixed Cities per planet limit not being respected [*]Improved performance/hang when switching between views (planets and space) [*]Fixed Space miner unit template not getting the space mining module [*]Fixed Nebulae increase visibility instead of decreasing it [*]Fixed Unit losing movepoints if the player ordered a movement while the selected unit is moving [*]AI now scraps scout units if they aren’t being used [*]Fixed next and previous City buttons sometimes not working correctly [*]The AI now sends diplomacy proposals less frequently [*]Titan Worms are now significantly more powerful [*]Creatures now have a different icon [*]Fixed beam effects not disappearing from the game when they should [*]Fixed AI occasionally amassing ships on the orbit of a planet [*]The AI now builds less Starbases [*]AI now tries to avoid building Starbases too close to other Starbases [*][url=https://steamcommunity.com/app/804850/discussions/0/3647273545679896421/]Saves prior to 0.7.1[/url] are now shown as incompatible in game load menu [*]Edited Food tooltip to reflect the change that cities consume 2 food production instead of 1 food production per citizen [*]Food surplus can’t now surpass a bonus of 3 Prosperity and Food shortage never gets lower than -3 [*]Improved Flamethrowers, Heavy Guns and Snipers sound effects [*]Fixed several diplomacy lines [*]Fixed various small camera issues [*]Crypto Coinage district improvement is now a Local Project [*]Fixed hyperspace travelling not working correctly, and greatly improved and how its activated [*]Fixed generated scout shop template not using High Range Radars [*]Fixed DimTravel module allowing infantry units to travel to space by selecting a starbase as destination [*]Fixed excessive number of players/factions being in the game [/list] [h1][b]Connect with us to stay up to date![/b][/h1] Join our Discord server! Click [url=https://discord.gg/iceberginteractive]here[/url] [h1]Pax Nova[/h1] •[url=https://www.facebook.com/paxnovagame/]Facebook[/url] •[url=https://twitter.com/GamesByGreyWolf]Twitter[/url] [h1]Iceberg Interactive[/h1] • [url=http://www.twitter.com/iceberg_int]Twitter[/url] • [url=https://www.facebook.com/iceberginteractive]Facebook[/url] • [url=https://www.youtube.com/iceberginteractive]YouTube[/url] • [url=https://www.twitch.tv/iceberg_int]Twitch[/url] • [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url] https://store.steampowered.com/app/804850