Dear Pax Novians,
While adding new content with bigger updates, we never stop vigorously squashing bugs to improve the overall quality of [b]Pax Nova[/b]. That is why we've just rolled out EA 0.7.2! Check out the complete changelog below to see the full content of this update.
Keep your feedback coming, and have a great Wednesday!
- The [b]Pax Nova[/b] team.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33747657/85f04bda07b61e516cda7369f691525f2aee9ff0.jpg[/img]
[h1][b]Changelog[/b][/h1][list]
[*]Fixed rare crash during combat
[*]Fixed AI interaction showing wrong resource name when sending proposal
[*]Further significantly improved turn times
[*]Fixed one specific instance where the game would still get stuck on end turn
[*]Fixed a specific performance bottleneck, improving performance
[*]Fixed Applied Bionics techs being on top of some exclusive techs in the tech tree
[*]Fixed Cities per planet limit not being respected
[*]Improved performance/hang when switching between views (planets and space)
[*]Fixed Space miner unit template not getting the space mining module
[*]Fixed Nebulae increase visibility instead of decreasing it
[*]Fixed Unit losing movepoints if the player ordered a movement while the selected unit is moving
[*]AI now scraps scout units if they aren’t being used
[*]Fixed next and previous City buttons sometimes not working correctly
[*]The AI now sends diplomacy proposals less frequently
[*]Titan Worms are now significantly more powerful
[*]Creatures now have a different icon
[*]Fixed beam effects not disappearing from the game when they should
[*]Fixed AI occasionally amassing ships on the orbit of a planet
[*]The AI now builds less Starbases
[*]AI now tries to avoid building Starbases too close to other Starbases
[*][url=https://steamcommunity.com/app/804850/discussions/0/3647273545679896421/]Saves prior to 0.7.1[/url] are now shown as incompatible in game load menu
[*]Edited Food tooltip to reflect the change that cities consume 2 food production instead of 1 food production per citizen
[*]Food surplus can’t now surpass a bonus of 3 Prosperity and Food shortage never gets lower than -3
[*]Improved Flamethrowers, Heavy Guns and Snipers sound effects
[*]Fixed several diplomacy lines
[*]Fixed various small camera issues
[*]Crypto Coinage district improvement is now a Local Project
[*]Fixed hyperspace travelling not working correctly, and greatly improved and how its activated
[*]Fixed generated scout shop template not using High Range Radars
[*]Fixed DimTravel module allowing infantry units to travel to space by selecting a starbase as destination
[*]Fixed excessive number of players/factions being in the game
[/list]
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