Pax Nova 1.3.2 Released And Beyond The Rift DLC Announced!

Pax Nova

A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.

Hello everyone! We've got a small patch for you today, and a preview of our brand new upcoming DLC: Beyond the Rift. Today we're releasing a patch with some AI improvements as well as some important bug fixes. This is an appetizer for an upcoming major update we're working on which will include some major balancing changes across the board, reworks of some systems as well as improvements in other areas such as sound and more. More on this soon. First, let's get into the changelog of today's update! [list][*]AI now will try to avoid confrontation if surrounded by multiple enemies [*]AI will now consider war more carefully, taking some factors like their current military tech more into account than before [*]Tweaked the AI aggressivity and pacifist values of some factions [*]Heavily Polluted air planet trait is now visible visually in the terrain, with gas clouds and a greenish tone taking over the planet surface [*]Fixed movement markers occasionally rendering when they shouldn’t [*]Fixed some diplomacy lines of some factions [*]Fixed some specific tooltips occasionally being stuck until the player clicks with the left mouse button or leaves the current menu [*]Fixed some event options not working correctly [*]Fixed some text elements and some UI effects not being rendered [*]Fixed new game starts failing to initialize under certain conditions [*]Fixed Tech objects in research menu having wrong info for a frame after the player opens it the first time (bug usually only visible in cases where the player’s pc isn’t quite as powerful or a slow down occurs) [*]Fixed Defence District indicating wrong starting Damage [*]Fixed Enlightened Leadership type description [*]Fixed some slowdown when opening some menus for the first time after starting a new game or loading a game [*]Fixed Arctic Sword not acting like a melee weapon [*]Fixed the Harmony growth seal effect yielding 0.2 instead of 0.1 [*]Fixed multiple declarations of war type diplomatic options not advancing Path of Ember [*]Fixed Faction still being deducted costs of a technology even if it can’t be bought due to not having the required era unlocked when buying a technology from a minor faction [*]Fixed level bonuses after load occasional not loading all bonuses [*]Fixed multiple typos[/list] The biggest announcement of the day however is reserved for our first major expansion DLC, [b]Beyond the Rift.[/b] https://store.steampowered.com/app/1688990/Pax_Nova__Beyond_the_Rift_DLC/ We've been working on this for quite some time and we're really excited to finally announce it in more detail and give you a quick rundown of what you can expect. [h2]The Emissary and Soul Shards[/h2] This mysterious being has arrived from beyond Eos, representing a very powerful group seeking what are called Soul Shards. In exchange they will grant unique powers that can range from causing snow storms on a planet to outright destroying it completely. These powers act like cards that are randomly shuffled and are added to your hand every few turns, then discarded upon use. [img]{STEAM_CLAN_IMAGE}/33747657/a0d14878d7c5ca262e8cd11b81afbed3ae717195.png[/img] [h2]New species and 3 new factions[/h2] Introducing the Tyr. Fleeing their homeworld after a devastating civil war between the queen and her prodigal son, the Tyr plan on staying and reinventing themselves in Eos. [img]{STEAM_CLAN_IMAGE}/33747657/37b5f5c94f7423afa73e2e4b1f568a3070edc912.png[/img] [h2]Weather and atmospheric events[/h2] Multiple weather types will hit the homeworlds of Eos, from Acid rains to sand storms, seriously impacting multiple areas of your rule, from combat to food production to your units' vision, changing your approach significantly. [img]{STEAM_CLAN_IMAGE}/33747657/4a00e8defec320c6d8e90026f31b0b584c475b5c.gif[/img] [h2]New planet and biome type[/h2] Introducing the sulfuric planet type: rough, yet oddly beautiful. [img]{STEAM_CLAN_IMAGE}/33747657/03cf0127c184488d3c3bd930e38b6a867ab260dd.png[/img] [h2]Tons of new content[/h2] New abilities to convert units and tame creatures, a new aquatic district type, new creature types, lots of new technologies, new events, new quests, new minor factions products, edicts, leadership styles and more. There is a lot of new stuff to play with. Despite all this new stuff we want to keep the price of the DLC very accessible and of course regardless of whether or not you decide to jump in, more free updates will continue coming in! The voyage through Eos continues. [h2]Connect with us to stay up to date![/h2] [url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url] [b]Pax Nova[/b] •[url=https://twitter.com/GamesByGreyWolf]Twitter[/url] •[url=https://www.facebook.com/paxnovagame/]Facebook[/url] [b]Iceberg Interactive[/b] • [url=http://www.twitter.com/iceberg_int]Twitter[/url] • [url=https://www.facebook.com/iceberginteractive]Facebook[/url] • [url=https://www.youtube.com/iceberginteractive]YouTube[/url] • [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url]