A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as dangers. Build cities, expand your influence and fight great battles on land and in space.
We thank you for your continued support and patience as we've made our way through Early Access. It's been a wild ride, and it's not ending yet as we're gearing up for the full release of Pax Nova!
That's right, Pax Nova is [b]fully[/b] releasing on April 28th -- only five (count 'em, FIVE) days from now.
[img]{STEAM_CLAN_IMAGE}/33747657/8c210cfde98b9a5e0cea4f389cac26313f47abaf.jpg[/img]
Here's a couple of things you can expect to see in the release update:
[h3]Quest Victory[/h3]
Uncover the secrets of Eos through the now complete quest line, which also comes with its own victory type. Unlike the existing victory types in Pax Nova, the Quest Victory has you completing a string of increasingly specific and difficult quests in order to... well we won't spoil the specifics, but you'll need to complete a final quest to win!
[h3]New content[/h3]
You’ll be able to play around with the new Mech unit class, a new exclusive technology for every faction, minor faction content, and even a new difficulty mode (Divine difficulty -- should prove quite the challenge), among other things.
[h3]Quality of Life improvements[/h3]
You've shared your feedback, and we've listened. Expect to see more QoL improvements, like editing proposals and seeing their values change in real time, or seeing the relationship status of the faction a unit belongs to.
[h3]Balance changes[/h3]
Quite a few balancing changes in the full release which should lead to more strategic combat and resource management, for example. These changes include but are not limited to artillery units now being able to fire through mountain tiles, an overhaul of trading with other factions and how proposal types are valued, as well as changes to the costs of upgrading existing units.
[h3]Improved AI and space layer[/h3]
The space layer should prove to be better than ever, with ships no longer being able to dip down and land when they are under fire. The AI has also become a tougher (and smarter) nut to crack, as they will make much better use of the space layer. They're also much smarter when it comes to economy and city management, as well as warfare.
[h3]Achievements[/h3]
Who wants to conquer their intergalactic foes without proper recognition? Nobody, that's who. Upon release, Pax Nova will have an array of achievements, from building outposts to assimilating vassals.
We hope to see you there once we fully release!
https://store.steampowered.com/app/804850/Pax_Nova/
[h1]Connect with us to stay up to date![/h1]
[url=https://www.discord.gg/iceberginteractive][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url]
[b]Pax Nova[/b]
•[url=https://twitter.com/GamesByGreyWolf]Twitter[/url]
•[url=https://www.facebook.com/paxnovagame/]Facebook[/url]
[b]Iceberg Interactive[/b]
• [url=http://www.twitter.com/iceberg_int]Twitter[/url]
• [url=https://www.facebook.com/iceberginteractive]Facebook[/url]
• [url=https://www.youtube.com/iceberginteractive]YouTube[/url]
• [url=https://www.twitch.tv/iceberg_int]Twitch[/url]
• [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url]