[h1]Fungus changes[/h1]
[list]
[*] Removed expected age: now, as long as there is detritus in a location, a fungus has a 90% chance of staying alive. This means they can become very old.
[*] Fungi now live in cycles of 60 days, only showing themselves the last 20 days of the cycle. This prevents every world being full of mushrooms all the time.
[*] Made larger fungi less likely by decreasing temperature and wind resistance with size
[*] Fixed inverted temperature resistance statistics when hovering a cap in the editor
[*] Added a LOD mechanism to mushrooms, so they dissappear when you zoom out, to save performance
[/list]
[h1]Grass changes[/h1]
[list]
[*] Made short grass better in low temperatures and long grass better in high temperatures, and vice versa
[*] Tiles with grass now always have detritus, as it represents a constant cycle of grass plants dying (and being replaced)
[*] Fixed plant behavior when dropping grass in a place that already had a plant: it no longer becomes transparent, and no longer moves a bit as if replaced
[/list]
[h1]Improving random mutations[/h1]
[list]
[*] Added leaf scaling to the random mutations system
[*] Fixed potential illegal state that could be achieved by mutating some fin types in subslots
[*] Fixed mutating carapaces (turtle shells)
[*] Fixed plants with detached roots
[*] Found and fixed another reason that caused animals to incorrectly show plants as their ancestor
[/list]
[h1]Balancing leaf stats[/h1]
[list]
[*] Added more variation and intuitive statistics to minimum and maximum temperature
[*] Buffed moisture resistance, to open up a larger part of the leaf tree to wet planets
[/list]
[h1]UI fixes[/h1]
[list]
[*] Shortened top row button tooltip delay
[*] Fixed 'millenNia' typo that has been there for 5+ years :(
[*] Better error message when trying to create an animal that fertilizes eggs externally, but doesn't lay eggs asexually
[/list]
[h1]Plant view fixes[/h1]
[list]
[*] Fixed position of large leaves when moving in the wind
[*] Fixed plants far away from the camera continuing to move fast when the player switches to normal time speed
[/list]
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.