Patch v12.37

[h1]Fungus changes[/h1] [list] [*] Removed expected age: now, as long as there is detritus in a location, a fungus has a 90% chance of staying alive. This means they can become very old. [*] Fungi now live in cycles of 60 days, only showing themselves the last 20 days of the cycle. This prevents every world being full of mushrooms all the time. [*] Made larger fungi less likely by decreasing temperature and wind resistance with size [*] Fixed inverted temperature resistance statistics when hovering a cap in the editor [*] Added a LOD mechanism to mushrooms, so they dissappear when you zoom out, to save performance [/list] [h1]Grass changes[/h1] [list] [*] Made short grass better in low temperatures and long grass better in high temperatures, and vice versa [*] Tiles with grass now always have detritus, as it represents a constant cycle of grass plants dying (and being replaced) [*] Fixed plant behavior when dropping grass in a place that already had a plant: it no longer becomes transparent, and no longer moves a bit as if replaced [/list] [h1]Improving random mutations[/h1] [list] [*] Added leaf scaling to the random mutations system [*] Fixed potential illegal state that could be achieved by mutating some fin types in subslots [*] Fixed mutating carapaces (turtle shells) [*] Fixed plants with detached roots [*] Found and fixed another reason that caused animals to incorrectly show plants as their ancestor [/list] [h1]Balancing leaf stats[/h1] [list] [*] Added more variation and intuitive statistics to minimum and maximum temperature [*] Buffed moisture resistance, to open up a larger part of the leaf tree to wet planets [/list] [h1]UI fixes[/h1] [list] [*] Shortened top row button tooltip delay [*] Fixed 'millenNia' typo that has been there for 5+ years :( [*] Better error message when trying to create an animal that fertilizes eggs externally, but doesn't lay eggs asexually [/list] [h1]Plant view fixes[/h1] [list] [*] Fixed position of large leaves when moving in the wind [*] Fixed plants far away from the camera continuing to move fast when the player switches to normal time speed [/list] I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.