The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
[h1]Save file format 10[/h1]
Loading save file version 9 is still supported, but if you click 'save' now the game will also remember:
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[*] The secondary color of juvenile stages and other sexes
[*] Traits specific to juvenile stages and other sexes
[*] Instinct and diet options specific to juvenile stage and other sexes
[*] The birth locations of species
[*] In the species detail view, not only which species your species is eating, but also in the form of what food type (eggs? fresh meat? etc)
[*] Fungus organism caps
[*] Fungus mutation chance
[*] Energy collected by living plants and animals (to increase the chance they live through the night)
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[h1]Fixes and changes related to saving and loading[/h1]
[list]
[*] Fixed a problem where plants died after saving and loading: the game incorrectly thought all plants were in an environment too wet and without nutrients
[*] Added an autosave when exiting the game
[*] Removed needless logging from the save/load process, making it much faster
[*] In the savegame list view, sandbox saves now show the sandbox icon
[*] You can now save scenarios before completing the first objective without the game crashing
[*] When loading a scenario, night cycle periods are now set correclty
[*] When loading a scenario, allowed alga and plant colors are now set correctly
[*] Fixed a crash when exterminating populous species immediately after loading a save
[*] Added save file versioning explanation to the load view
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[h1]Working on the daily challenge[/h1]
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[*] There is now a main objective view before you start, including an explanation you get only 1 attempt
[*] Starting the daily challenge now only 'counts' AFTER you click 'let's go' in this new objective view
[*] Added events like meteorites to the objective description
[*] Fixed time stopping bug when the meteorite hits the world
[*] Removed options to the retry from an autosave (which didn't exist anyway) if you fail
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[h1]Tweaking the manual mutation mechanics and UI[/h1]
[list]
[*] Removed the option to mutate organisms that didn't reproduce yet (but just survived long enough) because this messed with the species counts... I think it contributed to the negative population size problem
[*] Removed 'mutate' from the dropdown menus in the sandbox, as mutating doesn't make sense in this game mode
[*] Removed the 'mutate' button from the organism detail views
[*] Added a mutate icon to the species detail view, but only when mutating is possible (so not in the sandbox)
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[h1]Fixes for the juvenile stage in the animal editor[/h1]
[list]
[*] Fixed bodypart hitbox sizes for juveniles
[*] Fixed a crash that sometimes happened when resizing body parts of a juvenile animal
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[h1]Mouth statistics balancing[/h1]
[list]
[*] Added grass and fresh meat energy for 'semi aquatic plant eater'
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I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.