Patch v12.31

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

[h1]Save file format 10[/h1] Loading save file version 9 is still supported, but if you click 'save' now the game will also remember: [list] [*] The secondary color of juvenile stages and other sexes [*] Traits specific to juvenile stages and other sexes [*] Instinct and diet options specific to juvenile stage and other sexes [*] The birth locations of species [*] In the species detail view, not only which species your species is eating, but also in the form of what food type (eggs? fresh meat? etc) [*] Fungus organism caps [*] Fungus mutation chance [*] Energy collected by living plants and animals (to increase the chance they live through the night) [/list] [h1]Fixes and changes related to saving and loading[/h1] [list] [*] Fixed a problem where plants died after saving and loading: the game incorrectly thought all plants were in an environment too wet and without nutrients [*] Added an autosave when exiting the game [*] Removed needless logging from the save/load process, making it much faster [*] In the savegame list view, sandbox saves now show the sandbox icon [*] You can now save scenarios before completing the first objective without the game crashing [*] When loading a scenario, night cycle periods are now set correclty [*] When loading a scenario, allowed alga and plant colors are now set correctly [*] Fixed a crash when exterminating populous species immediately after loading a save [*] Added save file versioning explanation to the load view [/list] [h1]Working on the daily challenge[/h1] [list] [*] There is now a main objective view before you start, including an explanation you get only 1 attempt [*] Starting the daily challenge now only 'counts' AFTER you click 'let's go' in this new objective view [*] Added events like meteorites to the objective description [*] Fixed time stopping bug when the meteorite hits the world [*] Removed options to the retry from an autosave (which didn't exist anyway) if you fail [/list] [h1]Tweaking the manual mutation mechanics and UI[/h1] [list] [*] Removed the option to mutate organisms that didn't reproduce yet (but just survived long enough) because this messed with the species counts... I think it contributed to the negative population size problem [*] Removed 'mutate' from the dropdown menus in the sandbox, as mutating doesn't make sense in this game mode [*] Removed the 'mutate' button from the organism detail views [*] Added a mutate icon to the species detail view, but only when mutating is possible (so not in the sandbox) [/list] [h1]Fixes for the juvenile stage in the animal editor[/h1] [list] [*] Fixed bodypart hitbox sizes for juveniles [*] Fixed a crash that sometimes happened when resizing body parts of a juvenile animal [/list] [h1]Mouth statistics balancing[/h1] [list] [*] Added grass and fresh meat energy for 'semi aquatic plant eater' [/list] I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.