Patch v12.23

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Completely refactored how plant and animal color is processed, leading to fixes like: * Dragged body parts no longer have the 'error' color (bright pink) * Dragged leaves take the color of the plant they are about to be attached to * When dragging the color pickers, the color of the animal changes in real-time, to the correct colors * When the animal has no secondary color, the secondary color pickers are now disabled * Billboards (for optimization) now take on the color of the bark instead of the main color of the plant * Animals that are hurt flash red again Improved UI for the 'allowed color' mechanic: * Replaced the weird '4 boxes' light color picker with regular sliders in the planet editor * There's now a small 'randomize light color' button in the planet editor * You can no longer place alga and plants if the color is not allowed, for example when you got them from the archive * Added 'allowed color' to the requirement panel for algae and plants Finished moisture and drought resistance as a statistic for leaves: * Added a first draft version of the statistics to all leaves * Added the statistic to the plant requirements panel seen when placing * Plants outside the moisture range take damage * Added 'too dry' and 'too way' as possible death causes Entered rough body part stats for: * Leaves * Eyes * Mouths (not finished) Worked on animations for the new body parts: * Putting new body parts behind the animals to get a tail (like the rattle, club tail and thagomizer) no longer leads to the animation system crashing * All new mouths now correctly open when the animal is eating * Added attack particles for the electric eel fins and poison spraying abdomen * The mouth with the ballistic tongue now has its own eating animation General UI improvements: * Redesigned the animal requirements panel, with separate icons for whether an area is suitable for animals and eggs * Added limits for the night cycle period slider in the planet editor * The new species names on hover no longer show through other UI elements * Added a new '300 degree' icon for the eye field of view statistic Small editor fixes: * Improved the hitbox for the aquavision eye * In the alga, plant, animal and fungus editors, hitting 'h' will now remove handles and dust/bubbles, so you can make better screenshots