The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Completely refactored how plant and animal color is processed, leading to fixes like:
* Dragged body parts no longer have the 'error' color (bright pink)
* Dragged leaves take the color of the plant they are about to be attached to
* When dragging the color pickers, the color of the animal changes in real-time, to the correct colors
* When the animal has no secondary color, the secondary color pickers are now disabled
* Billboards (for optimization) now take on the color of the bark instead of the main color of the plant
* Animals that are hurt flash red again
Improved UI for the 'allowed color' mechanic:
* Replaced the weird '4 boxes' light color picker with regular sliders in the planet editor
* There's now a small 'randomize light color' button in the planet editor
* You can no longer place alga and plants if the color is not allowed, for example when you got them from the archive
* Added 'allowed color' to the requirement panel for algae and plants
Finished moisture and drought resistance as a statistic for leaves:
* Added a first draft version of the statistics to all leaves
* Added the statistic to the plant requirements panel seen when placing
* Plants outside the moisture range take damage
* Added 'too dry' and 'too way' as possible death causes
Entered rough body part stats for:
* Leaves
* Eyes
* Mouths (not finished)
Worked on animations for the new body parts:
* Putting new body parts behind the animals to get a tail (like the rattle, club tail and thagomizer) no longer leads to the animation system crashing
* All new mouths now correctly open when the animal is eating
* Added attack particles for the electric eel fins and poison spraying abdomen
* The mouth with the ballistic tongue now has its own eating animation
General UI improvements:
* Redesigned the animal requirements panel, with separate icons for whether an area is suitable for animals and eggs
* Added limits for the night cycle period slider in the planet editor
* The new species names on hover no longer show through other UI elements
* Added a new '300 degree' icon for the eye field of view statistic
Small editor fixes:
* Improved the hitbox for the aquavision eye
* In the alga, plant, animal and fungus editors, hitting 'h' will now remove handles and dust/bubbles, so you can make better screenshots