The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
[h1]New food types[/h1]
[list]
[*] Added grass as a separate food source, so not all plant eaters automatically become grass eaters
[*] Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals
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[h1]Work on the diet UI[/h1]
[list]
[*] Added fungi, grass and marine snow
[*] Prey can now also be excluded/focused for their secondary color
[*] Prey can now also be excluded/focused for their skin pattern
[*] Fungi can now be excluded from a diet
[*] Added animal specific color vision bars
[*] Polished positioning of color bars
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[h1]Other food related fixes[/h1]
[list]
[*] Eaten plankton statistics are now shown correctly on the species detail view
[*] Eaten grass statistics are now shown correctly on the species detail view
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[h1]Changes to mouth statistics[/h1]
[list]
[*] Add fruit and sap food types to 'generalist with external parts'
[*] Added fruit to 'primitive air breather'
[*] Added fruit to 'trunk'
[*] Added grass to 'spike resistant plant eater'
[*] Added grass to 'temperature regulating plant eater'
[*] Added fungi to 'tusked generalist'
[*] Added fruit to 'pointy teeth'
[*] Added marine snow to 'filter feeder with external parts'
[*] Added marine snow to 'deep sea meat eater'
[*] Added marine snow to 'marine snow feeder'
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[h1]Fixes for body part positions[/h1]
[list]
[*] Further polishing of body part positions in subslots
[*] The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up
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[h1]Worked on random mutation behavior[/h1]
[list]
[*] Revised the random mutations system for instincts, so it can handle all new instinct extensions
[*] Added new diet options to random mutation system
[*] Added hormone mutation
[*] Incorporated all new skin patterns
[*] Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded
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[h1]Fixes for the grass visualization[/h1]
[list]
[*] Grass in the species detail view no longer looks like a single blade
[*] Added way more blades to the Linux grass shader
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[h1]Other fixes[/h1]
[list]
[*] The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
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I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.