Patch v12.30

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

[h1]New food types[/h1] [list] [*] Added grass as a separate food source, so not all plant eaters automatically become grass eaters [*] Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals [/list] [h1]Work on the diet UI[/h1] [list] [*] Added fungi, grass and marine snow [*] Prey can now also be excluded/focused for their secondary color [*] Prey can now also be excluded/focused for their skin pattern [*] Fungi can now be excluded from a diet [*] Added animal specific color vision bars [*] Polished positioning of color bars [/list] [h1]Other food related fixes[/h1] [list] [*] Eaten plankton statistics are now shown correctly on the species detail view [*] Eaten grass statistics are now shown correctly on the species detail view [/list] [h1]Changes to mouth statistics[/h1] [list] [*] Add fruit and sap food types to 'generalist with external parts' [*] Added fruit to 'primitive air breather' [*] Added fruit to 'trunk' [*] Added grass to 'spike resistant plant eater' [*] Added grass to 'temperature regulating plant eater' [*] Added fungi to 'tusked generalist' [*] Added fruit to 'pointy teeth' [*] Added marine snow to 'filter feeder with external parts' [*] Added marine snow to 'deep sea meat eater' [*] Added marine snow to 'marine snow feeder' [/list] [h1]Fixes for body part positions[/h1] [list] [*] Further polishing of body part positions in subslots [*] The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up [/list] [h1]Worked on random mutation behavior[/h1] [list] [*] Revised the random mutations system for instincts, so it can handle all new instinct extensions [*] Added new diet options to random mutation system [*] Added hormone mutation [*] Incorporated all new skin patterns [*] Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded [/list] [h1]Fixes for the grass visualization[/h1] [list] [*] Grass in the species detail view no longer looks like a single blade [*] Added way more blades to the Linux grass shader [/list] [h1]Other fixes[/h1] [list] [*] The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting) [/list] I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.