Patch v12.34

[h1]Fixing bugs that show up in long running simulations[/h1] [list] [*] Fixed a gamebreaking problem that could emerge with hormone instincts after an animal lost a hormone [*] Fixed a save file corrupting problem related to saving instincts and diets for the non-default sex [*] Removed various log messages slowing down the simulation when sped up [/list] [h1]Balancing plant evolution from algae[/h1] [list] [*] Areas automatically get their nutrients filled up by nearby water, so in these areas plants can evolve without the need for fungi [*] Added more random variation to the 'starter plant' that evolves from algae [*] Fixed a problem where the shown statistics of the stilt (mangrove) roots didn't match its statistics in the simulation, leading to plants not growing in 'high moisture, max softness' areas [/list] [h1]Fixes for the daily challenge[/h1] [list] [*] The daily challenge now uses a less extreme variant of the planet generator, to prevent planets that are too hot or windy for starter organisms [*] Medium moisture is now the default planet setting (instead of maximum) [*] Fixed seed selection mechanic, so it should no longer be possible to get the exact same daily challenge two days in a row [*] Fixed bugs that caused the daily challenge to not always lock for the day after trying [*] Fixed 'animals that change sex during lifetime' objective not registering [*] Time is now paused until you click 'let's go' [/list] [h1]Various changes to the animal editor[/h1] [list] [*] Sleep pattern buttons are now greyed out for the smallest body size, because their lifespans are so short that they will die before they get tired [*] Dropped support for multiplacement mode (CTRL) [/list] [h1]Performance optimization[/h1] [list] [*] Hearts to indicate mating now only appear when the animal is somewhat close to the camera [*] Zzz to indicate sleeping now only appear when the animal is close to the camera [*] Merged all colored spheres for the flypaper trap into 1 object, so they no longer have a measurable impact on performance (fewer draw calls) [/list] [h1]Other changes[/h1] [list] [*] Fixed a bug where opening the detail view for multiple species in quick succession caused their names to be mixed up [/list] I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.