[h1]Fixing bugs that show up in long running simulations[/h1]
[list]
[*] Fixed a gamebreaking problem that could emerge with hormone instincts after an animal lost a hormone
[*] Fixed a save file corrupting problem related to saving instincts and diets for the non-default sex
[*] Removed various log messages slowing down the simulation when sped up
[/list]
[h1]Balancing plant evolution from algae[/h1]
[list]
[*] Areas automatically get their nutrients filled up by nearby water, so in these areas plants can evolve without the need for fungi
[*] Added more random variation to the 'starter plant' that evolves from algae
[*] Fixed a problem where the shown statistics of the stilt (mangrove) roots didn't match its statistics in the simulation, leading to plants not growing in 'high moisture, max softness' areas
[/list]
[h1]Fixes for the daily challenge[/h1]
[list]
[*] The daily challenge now uses a less extreme variant of the planet generator, to prevent planets that are too hot or windy for starter organisms
[*] Medium moisture is now the default planet setting (instead of maximum)
[*] Fixed seed selection mechanic, so it should no longer be possible to get the exact same daily challenge two days in a row
[*] Fixed bugs that caused the daily challenge to not always lock for the day after trying
[*] Fixed 'animals that change sex during lifetime' objective not registering
[*] Time is now paused until you click 'let's go'
[/list]
[h1]Various changes to the animal editor[/h1]
[list]
[*] Sleep pattern buttons are now greyed out for the smallest body size, because their lifespans are so short that they will die before they get tired
[*] Dropped support for multiplacement mode (CTRL)
[/list]
[h1]Performance optimization[/h1]
[list]
[*] Hearts to indicate mating now only appear when the animal is somewhat close to the camera
[*] Zzz to indicate sleeping now only appear when the animal is close to the camera
[*] Merged all colored spheres for the flypaper trap into 1 object, so they no longer have a measurable impact on performance (fewer draw calls)
[/list]
[h1]Other changes[/h1]
[list]
[*] Fixed a bug where opening the detail view for multiple species in quick succession caused their names to be mixed up
[/list]
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.