The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
[h1]Changed all scenarios to work with the new mechanics in the Scary & Sexy update[/h1]
[list]
[*] Decreased moisture in 'beach', 'disaster' and 'flower' scenarios, to better reflect what primitive leaves can handle
[*] Changed the milestones of the 'first animal' scenario, as sight is now required to eat
[*] Fixed instincts based on sights actually activating
[*] Made temperature rise in 'greenhouse' scenario less extreme, because evolving heat losing body parts has become harder
[*] Changed the helper notification in the 'greenhouse' scenario to focus on skin and eggs (instead of body parts) to beat the heat
[*] Fixed plants with various seed types not triggering the final 'flower' scenario objective
[*] Finally removed 'ice age' scenario
[*] Added icon for 'swamp' scenario
[/list]
[h1]Further tweaks to the scenarios[/h1]
[list]
[*] Made the sea in the 'first animal' scenario deeper, so you can use the just introduced plankton in a larger area
[*] Hovering an organism over terrain where nothing is allowed (for example, because it outside the play area) will no longer show terrain stats
[*] You can no longer place organisms outside the play area
[*] Made scenario clouds less bright, so the bloom effect (to highlight bioluminescence) in the evening is less extreme
[*] The clouds in the greenhouse scenario are now a little higher, so they don't block the view of the plants
[*] Made pollination occur also if the nectar eaters choose to eat other food (making the 'flower' level way easier)
[*] Made 'completionist' achievement more dynamic, so it does not matter how many scenarios I add or delete
[/list]
[h1]Tweaking mouth part stats[/h1]
[list]
[*] Revised the mouth part evolution tree so you can see some air breathing mouths without using the arrow buttons
[*] The 'attractive mandibles' now evolve from the 'larger mandibles'
[*] Made the 'nectar feeder' and 'nectar feeder with external parts' much better at extracting energy from nectar
[*] Decreased the hitbox size for the 'semi aquatic plant eater'
[/list]
[h1]Other fixes[/h1]
[list]
[*] Various fixes to remove incorrect family tree lines in the plant and animal editors
[*] Eggs that are not the default land/water hybrid eggs now also have hover labels telling you what species is inside (instead of FPS eating errors in the log file)
[*] Fixed the archive button
[*] Made sure the leave buttons (to main menu or desktop) continue to work, even if the autosave right before it fails
[/list]
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.