Patch 0.6.0: Beijing

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

The final release build number is [b]0.6.0 Build 247[/b] - make sure you are on this build. This version contains code that supports the upcoming supporter pack https://store.steampowered.com/app/2788080/CivIdle__Supporter_Pack/ If you have made a donation ([b]regardless of the amount[/b]) before the supporter is available, I will send you a Steam key for the supporter pack when it is released. There are a couple of people who've donated but I don't have the contact information - if you are one of them, feel free to give me a ping on Discord or email ([i]hi @ fishpondstudio . com[/i]) with the GitHub account that you used to donate on Github so that I can send you a Steam key. [h3]New Map: Beijing[/h3] [list] [*] Great Wall: All buildings within 1 tile range get +N Production, Worker Capacity and Storage Multiplier. N = the number of the different ages between the current age and the age where the building is first unlocked. When constructed next to Forbidden City, the range increases to 2 tile [*] Yellow Crane Tower: +1 choice when choosing great people. All buildings within 1 tile range get +1 Production, Worker Capacity and Storage Multiplier. When constructed next to Yangtze River, the range increases to 2 tile (Geography) [*] Porcelain Tower: +5 Happiness. When constructed, all your extra great people at rebirth will become available for this run (they are rolled following the same rule as permanent great people) [*] Mount Tai: All buildings that produce science get +1 Production Multiplier. Double the effect of Confucious (Great Person). When discovered, generate one-time science equivalent to the cost of the most expensive unlocked technology. [*] Yangtze River: All buildings that consume water get +1 Production, Worker Capacity and Storage Multiplier. Double the effect of Zheng He (Great Person). Each level of Permanent Empress Wu Zetian (Great Person) provides +1 Storage Multiplier to all buildings [*] Achievement: Mandate of Heaven - Rebirth with at least 1 Extra Great Person in Beijing (Reach 64M Empire Value when rebirth) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/b02d772c2bff22c1866154fc05e394129b8032e5.png[/img] [h3]New Great People[/h3] [list] [*] Archimedes: +1 Production and Storage Multiplier for Caravasanry and Warehouse (Classical) [*] Emperor Wu of Han: +2 Production and Storage Multiplier for Caravansary (Classical, only born in Beijing) [*] Marie Curie: +1 Production and Storage Multiplier for Cable Factory and Uranium Mine (World Wars) [*] Albert Einstein: +2 Production for Research Lab (World Wars) [*] Niels Bohr: +3 Science from All Workers if more than 50% of workers are busy [*] Alan Turing: +3 Science From Idle Workers [/list] [img]{STEAM_CLAN_IMAGE}/43106564/d3d73878c462fc288e89948d05a1573c0ea4d8fd.png[/img] [h3]Wild Card Great Person[/h3] A new type of great person has been added - a wildcard great person does not provide any bonus but can be used to upgrade any permanent great person of the same era [list] [*] Plato (Classical Age) [*] Saladin (Middle Age) [*] Michelangelo (Renaissance) [*] Thomas Edison (Industrial) [*] Amelia Earhart (World Wars) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/0cb718766935de8c363bfa32bc47d4d5a9b8c704.png[/img] [img]{STEAM_CLAN_IMAGE}/43106564/775ef234593fefd9803d51ad0d6eec399dff3dda.png[/img] [h3]Gameplay[/h3] [list] [*] Remake Oxford University: +10% science output for buildings that produce science. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology. [*] Rebirth in cities now have different minimum permanent great people level requirement. 0 for Rome, 5 for Athens, 10 for Memphis and 15 for Beijing [*] Pyramid of Giza now costs Stone (from Brick) for construction [/list] [h3]QoL[/h3] [list] [*] Improve save file reliability: previously the game directly wrote to the save file. In case of power loss or crash, there's a slight chance the save file might be corrupted and manual recovery is needed. From this version, the game will write to a temporary file, and after the write operation succeeds, the game will copy the temporary file to overwrite the main save file. If power loss happens, you might lose a short progress but it should prevent save file corruption. [*] Add supporter badge for supporter pack owners [*] Support upgrading to Quaestor without antibot requirement (48h playtime) for supporter pack owner [/list]