Patch 0.16.0: Balancing & QoL

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

0.16.0 mostly focuses on bugfixes and QoLs. However, the earliest two maps (Rome and Athens) deserve some love - they are buffed a bit to bring them more in line with newer maps. [h3]Rome[/h3] [list] [*] Colosseum: Chariot Workshops are exempt from -1 happiness. Consumes 10 chariots and produce 10 happiness. [b]Each unlocked age gives 2 extra happiness[/b] [*] Grotta Azzurra: When discovered, all your Tier I buildings get +5 Level and [b]+1 Production, Worker Capacity and Storage Multiplier[/b] [*] Julius Caesar: +2 Production Multiplier, Storage Multiplier for Gold Mining Camp (Rome Exclusive) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/86bbf58aef5013371d9f1763a0bc0d6a4c3df5f0.png[/img] [h3]Athens[/h3] [list] [*] Aphrodite: +2 Builder Capacity Multiplier for each level when upgrading buildings over Level 20. [b]All unlocked Classical Age permanent great people get +1 level this run[/b] [*] Poseidon: All adjacent buildings get free upgrades to Level 25 and [b]+N Production, Worker Capacity and Storage Multiplier. N = Tier of the building[/b] [*] Aristotle: +2 Production Multiplier, Storage Multiplier for Library (Athens Exclusive) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/0917c5c896c022772b02c20dbc87602e0853b67c.png[/img] [h3]QoL[/h3] [list] [*] Show empire value of each resource in Stat Office [*] Deficit Resource list in resource panel is now sorted by run out time: https://discord.com/channels/631551126377857044/1272646020471328779 [*] Add a button to fill max available amount when filling a trade https://discord.com/channels/631551126377857044/1269405085763371230 [*] Always show accurate game timer https://discord.com/channels/631551126377857044/1270435218171625534 [*] Show resource sufficiency https://discord.com/channels/631551126377857044/1264684571480559746 [*] Change the default width of side panel to 450px [*] Add an option to turn off transport arrows (only slightly improve performance) [*] Add time series plot showing Empire Value and Science in Statistics Office [*] Add an option in Gameplay that allows use max pick per roll in Porcelain Tower: https://discord.com/channels/631551126377857044/1273628478822023238 [*] All "Apply to All" to Warehouse autopilot settings [/list] [h3]Balancing[/h3] [list] [*] Statistics Office is now unlocked by Counting and costs Stone and Wood to build [*] Cotton Plantation is now unlocked by Arithmetic [*] [strike]United Nations General Assembly no longer boosts storage multiplier. This is to prevent overflow of storage when the boost ends (Tier boost continues to boost storage multiplier)[/strike] [/list] [h3]Bugfix[/h3] [list] [*] Fix a bug where warehouse per cycle setting is not applied correctly [*] Fix a bug where Real Second and EV/Real Second stat is incorrect [*] Fix a bug where Stat Office incorrectly reveals natural wonders https://discord.com/channels/631551126377857044/1273078842742800495 [*] Fix a bug where buildings that cannot be electrified do not show power status https://discord.com/channels/631551126377857044/1273193366334734336 [*] Fix a bug where Market/Grand Bazaar shows incorrect percentage when the percent is too small https://discord.com/channels/631551126377857044/1270780708503425118 [*] Fix a bug where Mount Fuji can overfill warp in Petra [*] Fix a bug where Statistics Office does not show Science value after constructed Matrioshka Brain https://discord.com/channels/631551126377857044/1273890349084966943 [*] Fix a bug where setting an invalid player handle during tutorial does not show error message correctly https://discord.com/channels/631551126377857044/1279401683658608680 [/list] [h3]What's Coming in 0.17[/h3] 0.17 has two important new mechanisms planned: Festival and Age Wisdom. You can follow the development here: https://github.com/fishpondstudio/CivIdle/issues/323