Patch 0.12.0: Babylon

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

[h2]New Map: Babylon[/h2] [i]Babylon is a supporter pack map. Every week, one of the supporter map is available for all players (including free to play players)[/i] [h3]Unique Wonders[/h3] [list] [*] Ziggurat of Ur: Every 10 happiness (capped) provides +1 Production Multiplier to all buildings (max = number of unlocked ages / 2). Wonders (incl. Natural) no longer provide +1 Happiness. The effect can be turned off. [*] Tower of Babel: Provides +2 Production Multiplier to all buildings that has at least one working building located adjacent to the wonder [*] Wall of Babylon: All buildings get +N Storage Multiplier. N = number of unlocked ages / 2 [/list] [img]{STEAM_CLAN_IMAGE}/43106564/4ded8244f62ab587c121fbcd43c4baf9974a7653.png[/img] [h3]Natural Wonders[/h3] [list] [*] Zagros Mountains: All adjacent buildings that have less than 5 Production Multiplier get +2 Production Multiplier. Double the effect of Nebuchadnezzar II (Great Person) [*] Euphrates River: Every 10% of busy workers that in production (not transporting) provides +1 Production Multiplier to all buildings that do not produce workers (max = number of unlocked ages / 2). When the Hanging Garden is built next to it, the Hanging Garden gets +1 effect for each age after the Hanging Garden is unlocked. When discovered, spawn water on all adjacent tiles that do not have deposits [/list] [h2]Other Changes[/h2] [list] [*] Hagia Sophia now shows the name of 3 random supporter pack owners [*] Show Extra Great Person in Resource Panel [*] Add UI to indicate if a multiplier is dynamic [*] Fix a bug where dynamic multipliers are calculated incorrectly [/list] [img]{STEAM_CLAN_IMAGE}/43106564/9a3fe25d52c423a5af0a90cc563e4847c4c3fdef.png[/img]