Patch 0.9.0: More Great People

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

[h3]"Promotion" Great People[/h3] These great people allow you to promote a great person of the same age to the next age (you choose 1 out of 3 choices) [list] [*] Ashoka The Great (Classical Age) [*] Marco Polo (Middle Age) [*] Johannes Gutenberg (Renaissance) [*] Adam Smith (Industrial) [*] Pablo Picasso (World Wars) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/bc81c446862a94a611a6698e20e7a409b0b9df5e.png[/img] [h3]"Science" Great People[/h3] Since the release of the Cold War era, several great people that boost science are missing - this version adds the missing great people. [list] [*] Confucius, Issac Newton and Niels Bohr: +1/2/3 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation [*] Alan Turing: +2 Science From Idle Workers (from +3) [*] John von Neumann: +3 Science From Busy Workers (World Wars) [*] Carl Friedrich Gauss: +0.5 Science from Idle Workers. +1.5 Science from Busy Workers (Industrial) [*] James Watson: +4 Science From Busy Workers (Cold War) [*] Richard Feynman: +4 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation (Cold War) [*] Linus Pauling: +3 Science From Idle Workers (Cold War) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/a6337abd1db5451be5fe69e30b14019292a0a9ec.png[/img] [h3]New Great People[/h3] [list] [*] Charlie Chaplin: +4 Happiness (World Wars) [*] Frank Lloyd Wright: +4 Builder Capacity Multiplier (World Wars) [*] Bob Hope: +5 Happiness (Cold War) [*] I. M. Pei: +5 Builder Capacity Multiplier (Cold War) [/list] [img]{STEAM_CLAN_IMAGE}/43106564/51692301330559be124d83937d1fc04734082f71.png[/img] [h3]Balancing[/h3] [list] [*] Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science that is equal to the science production within 2 tile range. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology [/list] [h3]QoL & Bugfixes[/h3] [list] [*] Show storage percentage in map [*] Show deficit resources on resource bar [*] Add bigger edge on map [*] Cancel/claim large trades will distribute the resources among all caravansaries and warehouses eligible for player trading (same as adding a trade) [*] Bugfix: fix a bug where the UI shows a trade can be filled but actually the trade cannot be filled when open the fill popup window [/list] [h3]An Update on Monetization[/h3] First of all, a big thank-you to all of you who've purchased the supporter pack: we have [b]more than 300 people[/b] who've supported the game. One copy of the support pack (after Steam's share and tax) covers about a day's server cost, which means that we've secured about a year's server cost! Currently, the supporter pack does not contain additional content. But as I previously mentioned, I will start to add content to the supporter pack once the base game is in a good state. Here's my plan: [list] [*] The whole tech tree will be available in the base game (free) [*] The supporter pack will include additional maps (which will add new content & mechanisms) [*] Just like in Industry Idle, each week, [b]one of the premium maps[/b] will be available for free-to-play as well [/list] I feel this strikes the best balance of "[i]providing value for the supporter pack[/i]" and "[i]not making the game pay to win[/i]". If you have already purchased the supporter pack, there's no need to do anything: all the new content will be available for you when they are released. If you have any feedback, [url=https://discord.com/invite/m5JWZtEKMZ]head over to our Discord[/url].