Patch 0.11.0: Religion & QoL

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

Patch 0.11.0 introduces a new Religion system, plus two important QoL changes. Before going into the details, I am very happy to announce that more than [b]500 players[/b] have purchased the supporter pack! As mentioned before, one copy of the supporter pack is roughly equivalent to one day's server cost - this help fund the game's server for 500 days, until [b]1 July 2025[/b]! [h2]Religion[/h2] [table][tr][th]Religion[/th][th]I[/th][th]II[/th][th]III[/th][th]IV[/th][th]V[/th][/tr][tr][td]Christianity[/td][td]Unlock Church[/td][td]Church Production Multiplier +1Unlock St Peter's Basilica[/td][td]Church Production Multiplier +1, Knight Camp Production Multiplier +1[/td][td]Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1[/td][td]Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1,+2 Builder Capacity Multiplier[/td][/tr][tr][td]Islam[/td][td]Unlock Mosque[/td][td]Mosque Production Multiplier +1, Unlock Prophet's Mosque[/td][td]Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1[/td][td]Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1[/td][td]Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1,+1 Free Industrial Tech[/td][/tr][tr][td]Buddhism[/td][td]Unlock Pagoda[/td][td]Pagoda Production Multiplier +1, Unlock Great Dagon Pagoda[/td][td]Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1[/td][td]Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1[/td][td]Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1,+10 Happiness[/td][/tr][tr][td]Polytheism[/td][td]Shrine Production Multiplier +1[/td][td]Shrine Production Multiplier +1, Unlock Pantheon[/td][td]Shrine Production Multiplier +1,School Production Multiplier +1[/td][td]Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1[/td][td]Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1,+2 Science Per Busy Worker[/td][/tr][/table] [img]{STEAM_CLAN_IMAGE}/43106564/620edb8c81ab15869e757534db74f669926a0508.png[/img] [h3]Changes due to Religion[/h3] [list] [*] Luxor Temple now unlocks Religion (still provides +1 Science per busy worker) [*] St Peter's Basilica: All churches get +5 Storage Multiplier. Generate science based on faith production of all churches [*] Prophet's Mosque: Double the effect of Harun al-Rashid. Generate science based on faith production of all mosques [*] Great Dagon Pagoda: All pagodas are exempt from -1 happiness. Generate science based on faith production of all pagodas [*] Pantheon: All buildings within 2 tile range get +1 Worker Capaicity and Storage Multiplier. Generate science based on faith production of all shrines [*] Church: Music x1 + Poem x1 => Faith x3 [*] Mosque: Cheese x1 + Opera x1 => Faith x4 [*] Pagoda: Painting x1 + Furniture x1 => Faith x3 [*] Cathedral no longer exists and will be removed from the map [*] Martin Luther: +1 Production Multiplier, Storage Multiplier for Church, School [*] Xuanzang: +1 Production Multiplier for Library, Pagoda [*] EV (Empire Value) of Faith has changed. The output of School and Research Lab are adjusted accordingly [/list] [h2]QoL[/h2] [list] [*] [b]Allow picking multiple permanent Great People when rebirth. You have to choose the pick per roll before rebirth. The max pick per roll is floor(GP Amount / Total Available GP). Currently there are 92 great people[/b] [img]{STEAM_CLAN_IMAGE}/43106564/0ca589720044c299755ecee06653fdd1232ff6c5.png[/img] [*] [b]Allow unlocking a tech and its prerequisites with a single click, provided there's enough science[/b] [img]{STEAM_CLAN_IMAGE}/43106564/49dcbe95b43468db35dcdbaf34a69d9aaaf732c5.png[/img] [*] Allow adjusting scroll sensitivity in Options -> Theme [*] Support batch applying resource import settings for Warehouse and Caravansary [*] Add a new tutorial page listing common pitfalls to avoid [*] Add "Run Out" timer in deficit resources popover in resource bar [/list] [h2]Bugfix & Balancing[/h2] [list] [*] Manhattan Project requires Nuclear Fuel Rod instead of Uranium [*] Skyscraper provides +1 Production Multiplier for Research Fund (New York) [*] Hagia Sophia no longer consumes Faith and provides +5 Happiness instead. It also provides extra happiness to avoid production halt during the game bootstrap [*] Fix a bug where Hagia Sophia's bonus is applied before it is completed [*] Fix a bug where Grand Bazaar's effect is applied before it is completed [*] Fix a bug where Great People in World War era are missing storage multiplier [/list]