CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
[h3]Festival[/h3]
Positive Happiness (max. 50) is converted into festival points. [b]For every 100 festival points[/b], your empire enters a festival cycle, granting a significant map-specific boost.
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[*] Saturnalia (Rome): Alps no longer increases Consumption Multiplier
[*] Panathenaea (Athens): Poseidon provides +1 Production Multiplier to all buildings
[*] Opet (Memphis): Great Sphinx no longer increases Consumption Multiplier
[*] Lunar New Year (Beijing): Great Wall provides double the boost to buildings. Porcelain Tower provides +1 level to all great people from this run
[*] Thanksgiving (New York): Wall Street provides double the boost to buildings and applies to Mutual Fund, Hedge Fund and Bitcoin Miner. Research Funds get +5 Production Multiplier
[*] Akitu (Babylon): Ziggurat Of Ur and Euphrates River apply to buildings unlocked in the current age
[*] Aoi Matsuri (Kyoto): Mount Fuji generates double the warp
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[h3]Age Wisdom[/h3]
Age Wisdom provides +1 equivalent level of eligible great people of that age. It can be upgraded with permanent great people shards of eligible great people:
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[*] Level 1 costs shards that are equivalent to upgrading great people to level 1 (1)
[*] Level 2 costs shards that are equivalent to upgrading great people to level 2 (3)
[*] Level 3 costs shards that are equivalent to upgrading great people to level 3 (7)
[*] Level 4 costs shards that are equivalent to upgrading great people to level 4 (15)
[*] ...
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[i]Please note that when upgrading account rank from Tribune to Quaestor, Age Wisdom cannot be carried over[/i]
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[h3]Other Changes[/h3]
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[*] [b]To celebrate Industry Idle 1.0 release, from now until Oct. 15, All Industrial Age buildings get +1 Production Multiplier[/b]
[*] Research Lab's base consumption and production are increased by 50%
[*] Add Great Person Cleopatra: +2 Production Multiplier, Storage Multiplier for Shrine (Memphis Exclusive)
[*] Fix a bug where contextual tutorials do not load localizations correctly
[*] Fix a bug where Empire Value by Hour incorrectly shows total empire value in an hour instead of average. This stat is only correct for new runs
[*] Add a search bar to filter great people in Broadway
[*] Manage Great People page has been redesigned and combined into one popup
[*] Add a filter to filter great people by age
[*] "Apply to All" for Market settings
[*] Construction/Upgrade Greedy Transport: This will make buildings keep transporting resources even if it has enough resources for the current upgrade, which can make upgrading multiple levels faster but end up transport more resources than needed
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