Patch 0.15.0: Kyoto 京都

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

[h2]New Map: Kyoto[/h2] [img]{STEAM_CLAN_IMAGE}/43106564/4c436c3c668d89b5cc9e9ff77b4308bd2d9c0432.png[/img] [h3]Wonders[/h3] [list] [*] Itsukushima Shrine: When all technologies within an age are unlocked, generate one-time science equivalent to the cost of the cheapest technology in the next age [*] Osaka Castle: Provide power to all tiles within 2 tile range. Allow electrification of science producing buildings (including Clone Lab) [*] Golden Pavilion: All buildings within 3 tile range get +1 Production Multiplier for each adjacent building that produces any of its consumed resources [/list] [h3]Natural Wonders[/h3] [list] [*] Kanagawa: All great people of the current age get an additional level for this run (excluding Zenobia) [*] Mount Fuji: When Petra is built next to it, Petra gets +8h Warp storage. When the game is running, generate 20 warp every minute in Petra (not accelerated by Petra itself, not generating when the game is offline) [/list] [h2]Achievement[/h2] [list] [*] Heian-kyō: Rebirth with at least 1 Extra Great Person in Kyoto (Reach 64M Empire Value when rebirth) [/list] [h2]Balancing Changes[/h2] [list] [*] Socialism Level 4/5 changes from the most expensive to the cheapest technology in World Wars/Cold War era [*] Ziggurat of Ur: the effect no longer applies to buildings that produce workers. The effect only applies to buildings unlocked in the previous ages (Stone Age ~ Current Age - 1) [*] Euphrates River: the effect only applies to buildings unlocked in the previous ages (Stone Age ~ Current Age - 1) [*] Petra: now allows up to 16x speed up (if your CPU can run the simulation at that speed) [/list] [h2]Performance Optimizations[/h2] [list] [*] Smooth Ticking: the game does logic calculations of each cycle in one frame before - it is quite fast for a small empire but as the empire grows, the calculation takes longer, resulting in frame rate drops. This optimization will instead spread the calculation among all frames within a cycle, which can help eliminate the frame rate drops. However, it will not reduce the total computation time (in fact it might even increase a bit due to overhead) [*] Transport Plan Cache: Every cycle, each building calculates the best transport plan based on its settings - this process requires high CPU power. Enabling Transport Plan Cache will attempt to cache the result of the transport plan if it is still valid and therefore reduce CPU usage and frame rate drop. This would significantly speed up the logic computations. It needs to be turned on manually in Options -> Gameplay -> Performance [/list] [h2]Contextual Tutorials[/h2] In this version, tutorials have been revamped - instead of a wall of text when you first start the game, now the tutorial will pop up when certain mechanisms become available. The "contextual tutorial" covers the following topic: Happiness / Wonder / Great People / Science / Worker / Storage / Tradition / Electricity. You can always go through them in [b]Help -> Tutorial[/b] [h2]Other Changes[/h2] [list] [*] Warehouse/Caravansary should not reset import settings when production multiplier changes - instead each transport will only transport partially. There is also a warning in the UI if this happens [/list] [h2]Future Plans[/h2] For those of you who owned Industry Idle Expansion Packs, I have added [b]CivIdle Supporter Pack[/b] to the "complete collection" - and Industry Idle Expansion Pack owners will get a discount when purchasing CivIdle supporter pack (and vice versa). https://store.steampowered.com/bundle/24685/Industry_Idle__CivIdle_Complete_Collection/ Here's the plan for the future patches: [list] [*] 0.16: Focus on QoL, with some balancing content for earlier maps [*] 0.17: New game mechanisms and content, especially online features [*] 0.18: New map [/list]