New Map Engine & Diplomacy

Coloniser

Survive, build, and defend your kingdom in a massively multiplayer RTS. Wage war, ally, and trade with up to 16 players concurrently in a true sandbox RTS environment for up to 90 days!

[h1]General Notes:[/h1] Just in time for the holidays we're rolling out a big update. The biggest items in this patch are a new map engine (details below) , diplomacy mechanics (more below), and quite a few bug fixes. [h3]New Map Engine[/h3] [list] [*] Vastly improved fog of war [*] 4x the size of our previous map (tile wise) [*] Improved terrain textures [/list] We're still tweaking the terrain textures, lighting, camera movement, resources, and so on. If you could please pass back feedback on those items it'd be very appreciated. This is the first playtesting build with these big changes so apologies in advance if any gamebreaking bugs occur. [h3]Diplomacy Mechanics[/h3] [list] [*] Request/Change Diplomatic Status with Players (War/Peace/Neutral) [*] Shared Line of Sight / Non-aggression with Allies [/list] [b]Known Diplomacy Issues[/b] The UI is the "old" placeholder interface. We're rolling out the fresh game interface next month and this will be updated to something much nicer looking. We'll share on discord! [list] [*] Users cannot use diplomacy system if they played before the instance was stopped In progress [*] Units and defensive buildings lack Retaliate Upon Attack behaviour when attacking player has Peace status [*] Diplomacy menu lacks requirements of Meeting New Players [*] Players are able to change Diplomacy status from War directly to Alliance and vice versa [*] Players are unable to leave Alliance one-sidedly by entering Peace state [*] Caravans are unable to trade with the Marketplaces of other players with Peace or Alliance statuses [/list] [b]Known Map Issues[/b] (Note: Please pass along any you encounter.) FPS/Framerate is much lower then it should be, we know the primary causes and will fix these asap although it likely won't be fixed until after the holidays since much of the team is out. There is also an issue with "clipping" where units are sometimes not able to walk in certain areas of the map where there are elevation changes. We may be able to hotfix this with the team who are still here. [h3]Bug Fixes:[/h3] [list] [*] Buildings lack line of sight and are unable to reveal fog of war [*] Outpost's construction preview uses a placeholder asset [*] Units can construct a Keep only from its one side [*] Player colour is missing on Wooden Tower's model [*] Keep's selection grid is not visible [*] Wooden & Stone Towers' selection grid is 2x2 [*] Walls and Gates are z-fighting with their construction preview while they are being built [*] The resource tile UI is still visible after selecting units with click&drag selection box [*] Units are missing walking animation after being recruited and approaching the rally point [*] Outpost's selection grid is 3x3 Bug [*] Ballista has no highlight when covered by buildings or resource tiles [*] Units are hidden without a green/red backlight behind leaves of some trees [*] Units cannot progress with building a Stone Wall Pieces Bug [*] Several units have fighting or death animation triggered after being recruited and approaching the rally point [/list]