New AI has Arrived

Coloniser

Survive, build, and defend your kingdom in a massively multiplayer RTS. Wage war, ally, and trade with up to 16 players concurrently in a true sandbox RTS environment for up to 90 days!

[h1]Long Awaited Better AI is Here[/h1] We’ve pushed our newest AI version live this past weekend. It’s been a few months of hard work, but our software developers have done a great job moving the foundations over. This is an important change not just for what it enables in the current builds (improved pathing and better unit behaviors), but also for increased player counts beyond the current (16) concurrent. There were quite a few unit bugs associated with the old AI, so we’re working through a big backlog of those these next few weeks to resolve previously reported ones and address any new bugs that have emerged (which a few certainly have). In particular we’ll be rapidly rolling out animation adjustments these next couple builds. [h3]What’s changed?[/h3] [olist] [*] New and Improved Unit Pathing [*] Several Unit Behaviors Fixed (Particularly Colonists) [/olist] [h3]Bug Fixes[/h3] [olist] [*] Stone Walls Fixed [*] Buildings Sometimes Invisible [*] Supply Wagon Asset has a Random Object in the Middle [/olist]