[h1]General Notes[/h1]
This is the first of our two big patches in preperation for Steam NextFest (February). We still have quite a bit of new stuff in the pipeline that we'll be pushing next month before NextFest.
We've cleared almost four dozen bug reports, but this is such a huge patch that I'm sure we'll find some more. We greatly appreciate any that you share in the Steam Discussions or on our Discord. We're working hard to clear as many as we can before the Fest.
We have made several optimization performance related to the l..o..w FPS on the most recent map. Our FPS dropped by about 66% on average with our QA team (not great we know!). We've fixed the most glaring issues and FPS is close to the older map. We are still working to improve, but getting there.
[h3]New Features & Improvements[/h3]
[list]
[*] New trees & terrain visuals
[*] Server notifications when players join/depart
[*] Large performance improvements to fix some FPS issues
[*] Server / Network Upgrades (Faster and more stable connections)
[*] Minimap Improved (High resolution)
[*] Neutral trading hubs reintroduced with new visuals (and more locations)
[*] Level/map improvements to spawn locations and resource distribution
[*] More buildable terrain! (Note: We'll be enabling building outside line of sight as well, but still in progress.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Camera scroll no longer blocked by UI elements
[*] Camera locked to playable area
[*] Player is unable to ungarrison Farms
[*] User cannot move the camera by hovering the mouse next to the minimap
[*] Double-clicking on buildings produces errors and displays unusable icons in the UI
[*] Gate's construction grid gets stuck and produces errors when hovering mouse over buildings
[*] Units' movement is stuttering on Map 2.0
[*] Units are able to move over the cliffs' edges on Map 2.0
[*] User cannot place constructions on some areas which look buildable on Map 2.0
[*] User can order units to move inside a water on a Map 2.0
[*] User can move the camera away from a map's playable area on Map 2.0
[*] Title's performance drops to ~25 fps after Map 2.0 implementation
[*] Waves around the coastline and rock textures look unnatural
[*] Some AI hostile units are placed under the ground
[*] [Map] Multiple resource tiles are placed in inaccessible areas
[/list]
[h3]Known Issues[/h3]
[list]
[*] Building placement incorrectly allowed on some cliffs/nonbuildable areas
[*] Unit/Building stats like health not populating into the UI
[*] Defeated player sometimes "breaking" the server and not allowing others to join as well as resetting progress. We'll attempt to hotfix asap.
[*] Players are spawning with max resources we will try to hotfix this ASAP!
[/list]
[h3]What's next?[/h3]
[list]
[*] Functional settings menu!
[*] Remainder of the new UI/Menu rolls out
[*] New and improved building and in-game sounds
[*] Revised Era One & Second Era Visuals for some resource collection buildings
[*] Combat improvements
[*] And much more but this is getting to be a long announcement!
[/list]