Big Mid-Month Patch

Coloniser

Coloniser is a massively multiplayer RTS. Build a new colony over multiple technology eras. Recruit an army to wage war. Ally with other players to conquer more of the world. Persistent matches for up to 90 days with 16 players!

[h1]General Notes[/h1] This patch like the previous couple has been focused on clearing a [b]big[/b] backlog of bugs that playtesters and our QA team have discovered. There have also been several new bugs that the new AI/Behaviors introduced, but we've been able to fix many of these already. [b]End-of-Month Playtesting Event[/b] Our team is focused on delivering our most stable and playable build for our November 29th/30th end of month playtesting event. We really appreciate everyone sending bug reports in and we're excited to show some of the new content as well (including guard towers and castles!). Our diplomacy mechanics are coming along really well too, they will be added very soon. [h3]Patch Notes[/h3] New Features: [list] [*] Dynamic hotkeys are in-game now. Use CTRL + (a number key) to create hotgroups of units [*] Hotkey colonists/non-military units with control by using CTRL and selecting the colonist [*] Faster movement on the minimap when clicking to a point [/list] Bug Fixes: [list] [*] Rock structures are visible on the edge of the world map [*] Mountain hides an entire map [*] Animal corpses clip through hills [*] Scipio's idle and walk animations feel unnatural [*] Sometimes units cannot interact with buildings and constructions placed on hills [*] Unit repairs and builds different buildings at the same time when standing next to both of them [*] Sometimes units get stuck in stones and hills when forming a formation [*] Ballista is displayed with a standing arrow [*] Units stacking in one place [*] Footman and Light Cavalry unit's death animation is triggered twice [*] User can increase a unit's attack speed by repeatedly pressing a hotkey [*] Units can walk into hills when a starting point is level with the ground [*] Users can spawn right next to each other [*] One of the spawn points is placed in a path too narrow to build [*] Colonists can gather resources through a Wall [*] Unit gets stuck after the first building is destroyed in a building queue [*] User cannot repair damaged buildings when they have no resources [*] [b]User can spawn right next to AI-controlled hostile units and lose the matchːsteamthisː[/b] [*] Colonist enters a different Farm than the one user selected [*] Player's Hero's spawn points are placed in unintended locations QA [*] Sometimes the Player Counter for active and registered players does not update [*] Descriptions of Second Era techs lack or misrepresent carry capacity values QA [*] Colonists can gather resources from a long distance when their path to the resource tile is blocked [*] Colonists can deposit resources from a long distance when their path to the depot building is blocked [*] Units are able to move through Gates that are under constructio [*] Buildings with unit production get stuck or become invisible when they are destroyed before their construction is complete [*] Colonists don't start automatically gathering food after killing an animal [*] Units cannot perform any action after user orders a unit to build constructions and they get destroyed before starting the construction progress [*] User's attempt to build a Stone Gate results in console errors and breaking the match for this User [/list]