Survive, build, and defend your kingdom in a massively multiplayer RTS. Wage war, ally, and trade with up to 16 players concurrently in a true sandbox RTS environment for up to 90 days!
[h1]General Notes[/h1]
This patch is mostly bug fixes. However we've also added some additional hotkeys that are working well and a big improvement to our combat animations (they look much more fluid).
[h3]What's Releasing Next Week?[/h3]
[u][b]New Defensive Buildings[/b][/u]
[list]
[*] Outposts
[*] Wooden Guard Towers
[*] Stone Guard Towers
[*] Keeps / Castles
[/list]
[u][u]New Feature[/u][/u]
[olist]
[*] Player Diplomacy Mechanics (Ally / War / Peace)
[*] Share Line of Sight with Allies
[*] Non-Aggression with Allied Teams
[/olist]
We really appreciate everyone sending bug reports in and we're excited to show some of the new content as well (including guard towers and castles!). Our diplomacy mechanics are coming along really well too, they will be added very soon.
[h3]New Features / Adjustments in this Patch[/h3]
[list]
[*] Hotkey: Double-click to select all of the same unit type
[*] Hotkey: Use CTRL to add units to a selection group
[*] Attack animations are no longer attached to attack speed (they look as intended)
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Colony mode now auto-filters only to servers with the same client build
[*] Left mouse button stops working after selecting a unit that is playing its death animation
[*] The dev console is visible on a Steam build
[*] Camera appears in fog of war and player loses visibility of the revealed map after centering camera on an empty control group
[*] User cannot play after connecting to AWS or launching a P2P match
[*] Arsenal uses the same model as Archery Range in Era III
[*] Destroy Button doesn't work when multiple buildings are selected
[*] Capitol has a typo in its name
[*] Placing Colonists in Farms results in disappearing units after rejoining the server
[*] Farm loses its functionality when user leaves the server and rejoin immediately
[*] Units lose their ability to build, gather, farm and retaliate after ordering a Healer unit to move towards a building
[*] Units go to the resource tiles that are out of their line of sight after placing a resource depot building
[*] Military units and Chieftain ignore move orders and target ranged units that damage them
[*] Units don't automatically approach the Wall & Gate constructions when ordered to build it
[*] Units go to the resource tiles that are out of their line of sight after depleting a resource tile
[*] Colonists continue to idle for indefinite time despite constructions and resource tiles being available near them
[*] Chieftain and Colonists stop following the order towards a building or a construction after pressing right mouse button on it again
[*] Colonists stay idle after constructing resource gathering building near resource tile of the building's type
[*] Aggressive animals teleport while aggroed on Client's units
[*] Supply Wagon and Catapult teleport while moving for Client
[*] Idle Colonist Button lacks the unit selection functionality
[*] 'Select Idle Colonist' shortcut lacks the camera snapping functionality
[*] Units sometimes ignore the closest depot building when dropping off resources
[/list]